TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Thu Oct 17, 2019 6:27 pm

All times are UTC




Post new topic Reply to topic  [ 119 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8  Next
Author Message
 Post subject:
PostPosted: Sun Sep 16, 2007 9:09 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 11529
Location: Lima, Peru
chronzerg wrote:
Very good. Now we just have to get the legs to move. How did you get the arm rigged. My theory on how to get the guy was to actually use the vertices of Anne, but make a new model. In other words, only move vertices to make a new model, and leave the arm area in tack. This would have been difficult.


Hmmm, no, it was a completely new mesh, I found it on the Internet. I think it was on TurboSquid, let me see... yes, I found him here. It's $4 now, back then it was free, hmmm...

I only modified the head (which had too many vertices originally) and the arms (which were positioned extended to the sides). You may remember I tried a player skeleton with the arm bones to the sides back then... but it made the level crash, probably I needed to rotate the bones or something. That's when I created Bob and used him for further tests instead. (And you didn't think Bob was a modified Anne mesh, did you?)

What I did use Anne for was as a reference both to rig the mesh and to prepare the substitute meshes - each one of those involved repositioning the hand in a different way. I overlapped both meshes in wireframe mode in order to pull vertices around until they approximately matched the corresponding position.

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 17, 2007 12:52 am 
Offline
Albertosaurus
Albertosaurus
User avatar

Joined: Wed May 16, 2007 10:32 pm
Posts: 2080
Location: Ontario, Canada
Woah! :o Great job, machf! I don't really see why a black gangster would be on Site B or on Jurassic Park, but still cool.
Are you planning on releasing Khaled like you did with Bob?
The damage thing is a bit strange, is that thing on his neck suppose to be blood coming from a neck wound or something?


Last edited by Nick3069 on Mon Sep 15, 2014 8:55 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 17, 2007 2:32 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 11529
Location: Lima, Peru
Hmmm... he could have been aboard the smuggler plane, or something... what's a single white woman doing on SIte B, anyway?

The damage thing is a skull on his shirt... it gets progressively red with blood (in the original texture, it's all completely blood-red from the start). I don't think it's stranger than a heart tattoo that gets progressively redder...

And yes, I'm going to release him this week, probably, but I've been kind of busy these days with some other stuff, and still am...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 17, 2007 3:02 am 
Offline
-=TresCom Forum Admin=-
-=TresCom Forum Admin=-
User avatar

Joined: Sun Nov 10, 2002 9:40 pm
Posts: 6495
Location: Peru, Indiana
machf wrote:
what's a single white woman doing on SIte B, anyway?


She had her heart broken by a guy so she went on vacation to get past it, her plane flying past Site B to get to Costa Rica. Then it crashes.

It's all in the VOs :)

_________________
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 17, 2007 5:37 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11757
Location: Portland, OR
Quote:
Hmmm, no, it was a completely new mesh, I found it on the Internet. I think it was on TurboSquid, let me see... yes, I found him here. It's $4 now, back then it was free, hmmm...

Marco used a completely new mesh which we were told he built himself based on plans that he.. heh.. "found on the Internet."

hppav wrote:
machf wrote:
what's a single white woman doing on SIte B, anyway?


She had her heart broken by a guy so she went on vacation to get past it, her plane flying past Site B to get to Costa Rica. Then it crashes.

It's all in the VOs :)

xP

lol the Smuggler idea is cool. We should totally make a Smuggler level sometime.... *wonders what the plot of such a level would be*


@machf's JPDS~testing scripts:
Hmmmm....! I never spent time to figure out how Enable worked. It always confuddled me, knowing of the existance of Freeze, the -Free values, and the ability to change those values.. Enabling the magnet didn't seem to fit in, I did notice it's used for the IT gates. Well that's awesome it can solve the problem. 8)

Oh and, yeah nice job on Khaled. ;) Can't wait for Phase 3 to be released...

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 17, 2007 6:39 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sat Jun 12, 2004 6:52 pm
Posts: 4712
Location: Atlanta
Way to go machf! :mrgreen:
@Nick3069 -- I thought the same thing myself.

_________________
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 17, 2007 11:13 pm 
Offline
Albertosaurus
Albertosaurus

Joined: Wed Mar 05, 2003 9:28 pm
Posts: 2319
a plot for a smuggler level would be EASY


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 17, 2007 11:39 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sat Jun 12, 2004 6:52 pm
Posts: 4712
Location: Atlanta
Second Illiteration wrote:
a plot for a smuggler level would be EASY


Yeah. Maybe he survived the crash of the plane in Industrial Jungle? Aren't those "drug packages" included amongst the Lost Models?

_________________
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"


Top
 Profile  
 
 Post subject:
PostPosted: Mon Sep 17, 2007 11:51 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11757
Location: Portland, OR
Slugger wrote:
Second Illiteration wrote:
a plot for a smuggler level would be EASY


Yeah. Maybe he survived the crash of the plane in Industrial Jungle? Aren't those "drug packages" included amongst the Lost Models?

Yep, I converted the whole lot of those smuggler plane models at one time - made them all available to Nem, but obviously he needed only the plane itself and everything that went with it..

Lol, they're actually all currently in JPDS1, fully ready for use (except the stray propeller), but it's not final that they will be in that level or not.. may be suited best elsewhere.

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 19, 2007 5:21 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 11529
Location: Lima, Peru
Well, here he is:

http://files.filefront.com/PlayerTestzi ... einfo.html

Some considerations:
First, I've been wondering whether there could be some problems with the model not being available for free anymore, but since the author himself states it's suited for using in games by giving it a proper skeleton, I guess there shouldn't be any - the mesh isn't being distributed in its original form, either, and I've modified both the mesh and its texture to a certain degree to meet the game's requirements (IOW, the originals are more detailed).
Second, even though I've given Khaled a health indicator and substitute meshes, I haven't made any new vocals for him - I leave that for anybody else who wants to take care of the task.
Third, this is a test level - don't expect it to have a plot or anything. Aside from Khaled himself, you will only find some weapons and other objects which are there for the sole purpose of testing the various substitute meshes.

So, have fun, and if you want to include Khaled in your own level, go ahead, just be sure to export him correctly and also the two cubes which contain the health indicator textures - and those should be imported into your level first, before importing Khaled himself. I'm moving on to experiment with some other stuff now (as I always do), who know what will come out of it...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 19, 2007 10:14 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sat Jun 12, 2004 6:52 pm
Posts: 4712
Location: Atlanta
That's pretty cool, in the words of O'neill -- "ex-x-x-x-x-cellent." 8)

I was chuckling the whole time playing in thirdp; especially jumping and crouching (he just seems to sink into the terrain, :lol:). I never realized how freakishly long that right arm is compared to the left.

Now we need to figure out how to make his legs appear to move, as well as crouching/jumping...

_________________
0066521C: 'Cannot create local swap file - Is Trespasser installed??',0Ah,0
"Cold lino was the driving force behind world power!"


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 20, 2007 12:33 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 11529
Location: Lima, Peru
Uh huh. I'm thinking it may require a new version of ATX or something, to detect keypresses so that the legs are animated accordingly. And it would have to be for whatever user-defined keys make the player walk, run, jump, crouch or walk backwards... ideally, by repositioning the bones as needed for each action. Simple, huh? ;)

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
 Post subject:
PostPosted: Thu Sep 20, 2007 6:31 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 11757
Location: Portland, OR
Heheh. ;P

Actually, I once asked Big Red to implement a function that could detect keystrokes, and he said there was no way to collect the information with Tres (at least, and then send it to the scripting engine..). I have a theory that one of the abilities of ATX opened up by the EXE-release version (ATX2) might be to detect keystrokes, we'll have to see.......

_________________
Image
Image Image T-Script Reference / Trespasser Millennium / JP Dark Secrets / Tres File Box


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 04, 2007 3:53 am 
Offline
Albertosaurus
Albertosaurus
User avatar

Joined: Mon Apr 24, 2006 12:12 pm
Posts: 2197
Location: Australia
Hey guys I dunno how this helps (with our new man, but it should help out with moveable vehicles) but I think I got the both hinged objects and invisible instances (bakers) attached to a moveable object (the grey jeep from the retail game (the one with the extendo chair))I think it was in my extended level after annes rescue chopper crashes. ( :) Im not gonna say much more)

_________________
~ They told me humans weren't real... I proved them wrong.
ImageAnthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 04, 2007 5:59 am 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 11529
Location: Lima, Peru
What level is that, the one you mentioned here?

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 119 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 40 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB® Forum Software © phpBB Group