And I'll explain a few of the things you see here. (I'll be putting this in a Dev Journal soon, too )
Almost insignificant point: The cursor is now red. It matches the colour scheme better than blue.
Now... the orange area I've highlighted is the area that you previously could click to toggle the checkbox. (It's not only there, but on each checkbox item + text) Look in your current menu and click the text next to a checkbox - it toggles the checkbox without you clicking on the checkbox itself, no? Well... now I've scrapped that. I have taken out the 'hotspots' (areas you can click over text) which accompany checkboxes. So in the JPDS menu you must click /on/ the checkbox to toggle it.
And you can also see a "Text Changed" option. This just proves I've been able to change the text in the menus. That previously said "Play Sound Effects". Obviously it won't stay as "Text Changed". This just shows we now have the ability to rename certain options. What we could do with this I'm uncertain of, but it's nice to know we can do /something/. Another obvious change is the colour of the text items. I've gone through the whole menu and made all text better looking and easier to read. No font changes, however (the font must be stored in the engine or something).
Also...
Draco has provided me with a list of strings in the engine, from Big Red. This contains all text instances from the menu in such a format;
00741AD4 2729 ( 0409 English ( Jump
In the DDF (menu) files, this particular string is called by this item;
25 ; Initial Text
The engine must read the 25 and then look up said text string, and thus displays the word "Jump" in the menu. I'm yet to work out how '25' takes you to that string.
This doesn't effect what I can do with editing text in the menu, though. I can just replace the '25' (in this case) with the text I want.
