
This all started when Mitchell/KillerBee256 suggested using videos from TLW game for PS1 that represent the InGen computer system on Site B. They look really cool and he thought it'd be neat to impliment them for our menu somehow. Since we already have a perfectly good menu done up, thanks to TrikeUatra, this obviously isn't necessary. However, I decided that it could be an opportunity to do something fancy for the computers in the EA. So far, all trespasser games/mods have featured fairly out-dated computer systems. This is inspired by the book timeline. In the 1993 movie of Jurassic Park however, the computer interface system is significantly more complex than could be achieved in an older timeline. Since JPDS is based heavily on the movies, this is the level of technology we will be featuring. So I've hired Trike to develop a complete interface system to be used, which we'll impliment using animated textures on various computer screens throughout the EA and other locations. This also means that work on this part of the level will carry directly into JPDS2 and JPDS3. (BTW we'll be enlisting Slugger's help quite a bit in getting the animated texture sequences to work correctly - that's gonna be fun! heh)
Some things that will be included in the interface system are:
- Interactive map display of Site B
- Active radio transmitters
- Sewer system overlay
- Power distribution monitoring/active power plants
- Electrified Fence monitoring
- Location analysis (raw data display)
- EA facility map override (displays zoomed map of EA instead of island)
- Comprehensive security grid access
- Security door lockdown protocal (used to open critical location areas with emergency locks, was activated during attack)
- Weather monitor system
- Internal communications network (used within the EA only)
- Dinosaur biological database
