Trespasser Experience - remake of trespasser [Update: pg1]

Creating new content for Trespasser!

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szhred
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Trespasser Experience - remake of trespasser [Update: pg1]

Post by szhred »

Re-release, hmm :P
Download:
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http://www.megaupload.com/?d=F3GI3I3J
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JR
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JR
Image
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06.09.18
Jungle Road
DL: http://rapidshare.de/files/33561854/TresEx_0.8.rar

06.09.16
Jungle Road
Small upd
Image


06.09.14
Jungle Road
Sleepy news :D
TresEx JR BETA 0.7.rar REL
DOWNLOAD:
gone new up
Beta, not to many problems i hope...
Features:
- New road in the begining of the level
- Greater opened areas
- A littel more roads

Pictures
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Image
the stone is fixed btw
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06.08.31
Jungle Road
DL1:
http://rapidshare.de/files/31546450/TresEx_JR.rar
DL2:
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06.08.30
Jungle Road
On Thurday i think Jungle Road can be downloaded. Now i need some ideas for the Industrial Jungle level.
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06.08.25
Jungle Road
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I`am now working on JR - Jungle Road.
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06.08.27
Pictures.
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06.08.??
Beach Level
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DL1:
http://www.megaupload.com/se/?d=6PWIVIUH
DL2: http://rapidshare.de/files/30846660/Tre ... el_v.1.rar


I have been working on the first level of Trespasser
It looks like this now
The pictures is old but i looks fairly the same.
Image

Image

Image

Image
Last edited by szhred on Tue Jan 02, 2007 8:22 pm, edited 22 times in total.
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Post by Slugger »

The beachfront looks quite nice. :yes:
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Post by machf »

Well, now I finally see the pictures (they weren't loading whe I first read this thread, for some reason). That looks good. Unfortunately, there are many possible causes for a crash, so it's hard to tell...
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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by tatu »

well, have you used the swpz program to make the be.spz to a .swp file? and then removed the spz file? if not, you cant change the orginal levels!


btw, nice!
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Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

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Post by Draconisaurus »

Szhred, it looks quite interesting, to figure out what you did wrong you will have to tell us everything you did, if you copied a dino in the wrong way that could account for it. As for water objects, there is a limit to the size they can be! that might easily crash your level too. One thing you can do is export all your water objects as tpm to save them, then delete-mesh to all of them. Has happened to me a few times...

oh it would also help if you told us at what point the level crashes (where the red thing is during level load, or if it loads first then crashes, etc.)
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Post by szhred »

This is what I have done

- Copyed the water and made it big. First size 7000 now - 400.

- Copyed som dinos, the Velicaraptors, the one hidding at the end of the map. also the Braco-dinos. I made more of them (3).

- Plants (9017) was copyed

- Edited terrain

- DELETED a trigger were the braco-dinos are

- Moved "invisible-walls" that block anne from going there. And Copyed them to

- Some texture copy

-----------------------------
SAW THIS
Why does Trespaser crash when I edit a level?

Trespasser is very picky about it's file formats, and will often exit during level load if anything is wrong. If a level won't load, run GeomAdd and use the Verify Level function. Some potential problems include:

* Using the names of any models, instances, textures or sounds that don't exist.
* Changing the Diffuse value. Textures will need to be re-imported with GeomAdd.
* Having more than 8-16 subobjects (Model00s).

But the game dont crash when i edit.

But can (* Having more than 8-16 subobjects (Model00s) make the game crash when i try to play the level?
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Post by tatu »

The water size is too big I think!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Post by machf »

Draconisaurus wrote:As for water objects, there is a limit to the size they can be! that might easily crash your level too. One thing you can do is export all your water objects as tpm to save them, then delete-mesh to all of them. Has happened to me a few times...
Hmmm, I didn't know that... interesting to hear about that.
szhred wrote: But can (* Having more than 8-16 subobjects (Model00s) make the game crash when i try to play the level?
If that refers to the sub-objects in a "compound" object, the answer is definitely YES. 9 (00-08) is a safe amount, 10 (00-09) may or may not work, more will definitely make your level crash.
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by chronzerg »

I have made hug water models that made levels crash when I looked at them. Of course, you begin the level looking at water, so that could be the cause. Here is what I think.

Dinos:
Delete the copied dinos, and copy them over again. This time, click on the dino, and press "ctrl + c", and move the Dino to where you want it.

Water:
Try shrinking the water, and making them seperate pieces.

Terrain:
Press to edit the terrain. Make no changes, and just get out of terrain edit mode. There is a glitch with TresEd, that trespasser will at times crash with Terrain Editing, and I read a long time ago, that this can help.

Trigger:
There might be another trigger that say to fire the trigger you deleted. So, go into geomadd, and press to verify level. Load up the beach level, and check if there are any mess up in the T-Script References. It should say which object or trig has faulty t-script, and to what other object or trig it made the call to.
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Post by Slugger »

I'm thinking that the water might be at fault too. Instead of creating instances of water, try coping the mesh itself [Hacking -> Copy Mesh).

I think Tres has a problem when there are multiple instances of the same water (eg. MyWater-00, MyWater-01, MyWater-02). Try using different meshes (MyWater00-00, MyWater01-00, MyWater02-00).

Also, in dealing with the terrain like chronzerg said, just raise one vertex, save and exit.

** Has anyone ever reached a number of objects that caused Tres to crash with the addition of just one more? Has a "max number of objects per level" ever been defined? How much stuff is in JPDS?
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Post by Draconisaurus »

Slugger wrote:How much stuff is in JPDS?
too much.

(33201, lol)
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Post by szhred »

I started over from zero. Still look fairly the same. But i got a question.

Were does the map saves. In in the folder "tres cs/data" or were I installed the game?
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Post by Draconisaurus »

Well I guess for some people it is called "Tres CD\data" but for me it has always been "Trespasser CD\data". This is where all level files are stored. NOTE!!!! If you are going to import any new models to this level, let us know.. there are issues that can come up with the new textures. You'll have to be sure to move the spz file away and copy the swp from where you installed tres.
szhred
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Post by szhred »

UPDATE
Beach Level DL:http://www.megaupload.com/se/?d=6PWIVIUH
I released this level now. Have not changed it alot. Let me know what you think :P
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Post by Slash_Master »

szhred, can you use rapidshare please?

megaupload is always full :cry:
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