Level to test

Creating new content for Trespasser!

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salvosuper
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Level to test

Post by salvosuper »

hi
in my topic "editor problem" i asked you many questions about editing trespasser, and that was because i was making an amateur-test level. here are some screens.

Image Image Image Image Image Image

its sadly unfinished, due my pc is starting to be tired ( i have some sort of driver incompatibility ) but i wanted someone to test and rate it anyway

i will upload it soon
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Ghosty
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Post by Ghosty »

They look greeeat!
Maybe somebody will get it...


Seriously they look great.
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Post by Nem »

Looking good. I'll definitely try it out.
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Post by Slugger »

Indeed, the images do portray a visually-nice level.

I've always enjoyed deep, dark forests.
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salvosuper
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Post by salvosuper »

:D thank you all! so here it is
http://rapidshare.de/files/29371483/Sal ... l.rar.html

let me know :mrgreen:
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Post by tatu »

wow nice!
*downloading*
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Post by machf »

Looks nice, but it gives a fatal error...
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Post by tatu »

Not for me!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Nem
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Post by Nem »

I guess the level ends at the broken bridge, right?

Pretty good level, I hope you eventually complete it.
Keep up the good work...
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salvosuper
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Post by salvosuper »

thank you for testing :) .

machf : last time i played it i had just installed atx 160, and i got a fatal error too. i re-tested it with an older version, 157, and nothing bad happened... i don't know if this is the cause; tres crashes many times on my pc (thanks god i made a registry-fix to avoid safe mode each time), due the problems i mentioned above...

nem : not exactly; once you notice the broken bridge you should find another way to the other side...in fact on the right flank of the valley there's a sketchy path ( currently hard to climb due to low poly terrain ) which should lead you there.

the main reason why i stopped making it is are the fps...too bad for me. this always happens in big levels with a lot of polygons. so in the final forest with the dilos i felt frustrated and gave up...but i could finish it anyway if you like, just to please you ! :D
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Post by machf »

So... it needs ATX to run without errors.
No problems with ATX 1.59, BTW.
salvosuper wrote: nem : not exactly; once you notice the broken bridge you should find another way to the other side...in fact on the right flank of the valley there's a sketchy path ( currently hard to climb due to low poly terrain ) which should lead you there.
Yeah, there's a crater/dry lake/something there whose walls are too steep, otherwise the path is climbable.

I wonder what else was going to be there...
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Post by Slugger »

If the level is not done, well then, by all means finish it! :P
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Post by Chupacabra »

This is one of the best levels I've seen, and by seen I mean visually, lol, I love the way it looks. I'm weird though, I have a thing about pine forests, especially if theres alot of moss and stuff, but yeah, and the foliage on either side of the path by the Dilophosaurs is perfect, it conceals them because of their color. Can't wait till its finished.
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salvosuper
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Post by salvosuper »

So once again Thank You All :)

i give my excuses, i should have told you it needs atx to run ( lotta dinos awaking at the same time )

that sort of "dry lake " is just too flat, i'm gonna make it more "bumpy"...and i initially meant a special encounter for the player in there

lol the last part with the dilos scared even me! while editing the level i didnt realize they were of the same colour of vegetation...

anyway even if i complete the main structure of this level ( vegetation and terrain ) i need some help to finish it yet...
i meant to use key cards and relative opening gates, music files, teleporting dinos, electrified fences, and so on, but im a bit scared of doing these things because last time i tried to import this kind of stuff i had to do a LOT of debug out of the level, it always crashed! ( and i felt frustrated again haha :D )

so i would be happy to complete it with you giving me some tips as happened in "editor problem"
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