I can translate. By "fixed to the terrain", he means that they are fixed
to a location (actually nothing to do with terrain). This is correct; as I
think I said in one thread or another recently, location triggers cannot
be moved. And as a "location" trigger they refer to box or spherical
volumes, btw, not points in space (that simply represents the center
of the bounding volume).
As for collision triggers, I guess I'm not 100% sure what you're getting
at, machf. I'm not sure that
ANY triggers in the game can move,
obviously some classes can (like CEntityAttached, etc.), but not trigs.
Maybe your conception of the class is wrong; collision triggers can be
miles and miles away from the objects they refer to. It doesn't matter,
the trigger itself monitors their whereabouts. If one "element" is
listed, the trigger will activate when there is a collision between it and
anything. If two elements are listed, it will only activate when these 2
collide with each other (this is obvious enough). It doesn't matter if
either of these objects are moving; in fact I would say most of the
time both objects will have Moveable = true, though not always.
That answer your question?