*I added your palms, Remdul. I think that's about it for the beta now. I've given myself a pounder of a headache this morning. Wrapping it up, I've got to run through the level once again, make certain that everything is functioning correctly. If so, I'll put a copy of those files aside (Hi_Rez), then go about setting up a Low_Rez version.
That should take too long. I've already tested it on a 400mhz system (an old gateway my sister has) and I have a fair idea what has to go and what changes need to be made. I'm not too keen on the Pterandons in low performance systems, as with three in level, they barely crawl (speed wise). Might wind up dumping the pteras at the lighthouse and just keep the one at the balloon crash.
Other downgrades: Some water, along with the deleted water model's perspective smaller falls, Triggers, most CacheValues will either be diminished or omitted altogether in most models containing said value.
All other notes and info I've written down inside the Pre_Install Readme file, so you gentlemen can catch up on the other tech blather from there.

I'll upload asap. Perhaps as early as this evening or tomorrow morning, depending on whether the gods decide to smile or spit on me.