List of play animations:
Once you walk inside Venture hull hole and near door, the ceiling should collapse. (right now, parts are intangible since I use that hole to still exit ship until we get cargo dr puzzle in place)
Cargo doors of venture open and close. trigger is near left side of railings as test setup.
seagull should fly past you at stern of boat while thunder booms above and music begins to play.
one valve in second corridor of ship will spin as steam is released.
duct work cover flips down.
water rises in engine room.
crater doors slide open.
Bridge of Venture sways while inside pilot house.
If you run up to catch the footsteps coming from below pilot house, you should hear the hatch slam shut, footsteps running away and the hatch wheel being turned is visible if you get up there in time.
*I don't have an AMD Processor, so it is possible (though unlikely) that the K6 trespass exe isn't capable of handling play animations. I don't know. If that is indeed the case, if you don't have a Pent. you'll need the demo to play this level properly --
What I'd like is for everyone here to state whether or not these animations worked on their machine, give trespass exe type used by game.
Get anim (asa) folder
here
For anyone having problems, please delete all asa or asb files that you may have inside the data folder. Place the downloaded anim folder inside the data folder. When the level loads, the exe should generate the asb files, placing them inside the data folder.
I'm using the Pentium Pro Build and these work fine for me (obviously, these work inside the demo)