The last of my driveable/flyable vehicles

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The last of my driveable/flyable vehicles

Post by Rebel »

No instructions included. I think you're all smart enough to figure out their operations. ;)

SiteB Plane: https://www.mediafire.com/file/83w1igb6 ... D.zip/file

WaspCopter: https://www.mediafire.com/file/ngdmmvv5 ... 2.zip/file

HunterJeep: https://www.mediafire.com/file/j99q5o4h ... c.zip/file
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Re: The last of my driveable/flyable vehicles

Post by ThatZenoGuy »

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Last edited by ThatZenoGuy on Sat Aug 31, 2024 11:04 am, edited 1 time in total.
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Re: The last of my driveable/flyable vehicles

Post by Rebel »

ThatZenoGuy wrote: Mon Aug 19, 2024 10:09 am Your vehicles are truly amazing, I can't believe Trespasser is capable of this stuff.
Thanks. The game was always capable of it, all of the action types used are originals and are based on the one example in the retail game, the ascent elevator. We used this
in the first ops levels (meaning the action types) for the balloon ride, it was just never brought to the next level until recently. I don't know if any of the above will ever be put
to use, but maybe they'll inspire a few to come up with their own vehicle/level ideas.
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Re: The last of my driveable/flyable vehicles

Post by machf »

Next should be making a working catapult... ;)
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Re: The last of my driveable/flyable vehicles

Post by ThatZenoGuy »

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Last edited by ThatZenoGuy on Sat Aug 31, 2024 11:06 am, edited 1 time in total.
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Re: The last of my driveable/flyable vehicles

Post by machf »

Sure.
And it would go nicely with the Roman ruins...
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Re: The last of my driveable/flyable vehicles

Post by TheIdiot »

ThatZenoGuy wrote: Mon Aug 26, 2024 12:14 am
machf wrote: Sun Aug 25, 2024 11:50 pm Next should be making a working catapult... ;)
Oh god, that might actually be possible with the physics engine...Right? D:
There's a pseudo-trebuchet in JPDS~Plains you have to use to jump a gap, but in CE it only works sometimes (it works properly in ATX due to different physics).
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Re: The last of my driveable/flyable vehicles

Post by tatu »

TheIdiot wrote: Mon Aug 26, 2024 5:17 am
ThatZenoGuy wrote: Mon Aug 26, 2024 12:14 am
machf wrote: Sun Aug 25, 2024 11:50 pm Next should be making a working catapult... ;)
Oh god, that might actually be possible with the physics engine...Right? D:
There's a pseudo-trebuchet in JPDS~Plains you have to use to jump a gap, but in CE it only works sometimes (it works properly in ATX due to different physics).
Is it possible it works different in CE due to higher FPS?
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Re: The last of my driveable/flyable vehicles

Post by Draconisaurus »

Remind me to check this thread again when I have time to test the levels!
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Re: The last of my driveable/flyable vehicles

Post by Draconisaurus »

...Ah hmm are these all vehicles previously posted in the admin section?
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Re: The last of my driveable/flyable vehicles

Post by Rebel »

Draconisaurus wrote: Sat Sep 07, 2024 6:22 pm ...Ah hmm are these all vehicles previously posted in the admin section?
Inside of Ops? Yah, Drac. These are just the public release of the demos.
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Re: The last of my driveable/flyable vehicles

Post by Draconisaurus »

Ah alright. Any ideas for your next model?
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Re: The last of my driveable/flyable vehicles

Post by Rebel »

Draconisaurus wrote: Mon Sep 09, 2024 6:06 pm Ah alright. Any ideas for your next model?
No current plans there, Drac. We've got planes, helicopters, an airship and balloon, jeeps, drones, a bulldozer, mini-tanks and boats as well as a railed handcart and a a cable tram.
About the only thing left that I'd like to see someone else tackle is a monorail with an actual ride-able mono-train. Maybe take a ride across a far below valley filled with dinosaurs
that are just going about their business. Something I always envisioned what the Plains Level could have been . . .
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Re: The last of my driveable/flyable vehicles

Post by TheIdiot »

Rebel wrote: Mon Sep 09, 2024 8:38 pm
Draconisaurus wrote: Mon Sep 09, 2024 6:06 pm Ah alright. Any ideas for your next model?
No current plans there, Drac. We've got planes, helicopters, an airship and balloon, jeeps, drones, a bulldozer, mini-tanks and boats as well as a railed handcart and a a cable tram.
About the only thing left that I'd like to see someone else tackle is a monorail with an actual ride-able mono-train. Maybe take a ride across a far below valley filled with dinosaurs
that are just going about their business. Something I always envisioned what the Plains Level could have been . . .
Hmm, well the ride-able monorail is definitely do-able. I too have always wanted to see something like this since Draco told me about his idea for a train ride in JPDS3. Would be tricky to get working if it wasn't on a direct straight track, however, at least without doing it the easy way via .asa animation.
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Re: The last of my driveable/flyable vehicles

Post by Rebel »

TheIdiot wrote: Mon Sep 09, 2024 9:47 pm Hmm, well the ride-able monorail is definitely do-able. I too have always wanted to see something like this since Draco told me about his idea for a train ride in JPDS3. Would be tricky to get working if it wasn't on a direct straight track, however, at least without doing it the easy way via .asa animation.
It'd be tricky, but a gradual bend in the monorail could likely be handled. As far as asa animations, then you'd also have to apply the same animation to Anne which takes away from the realism and free movement. I had this other crazy idea once that put Anne in a landing spacecraft, her mission was to locate collected samples from rovers that preceded here arrival, retrieve said samples that the rovers had collected, then using a locator (similar to the raptor signal locator I made for the remake of the tc level), she would need to find her return craft and take off. The hook, of course, is that no one ever expected that dinosaurs existed on the planet, so she'd have a battle on her hands to complete the above mission. Of course, I was envisioning some type of blaster or phaser to help her with that. I know, Crazy -
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