The last of my driveable/flyable vehicles
Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers
- Rebel
- -=TresCom Developer=-
- Posts: 6303
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
- Contact:
The last of my driveable/flyable vehicles
No instructions included. I think you're all smart enough to figure out their operations.
SiteB Plane: https://www.mediafire.com/file/83w1igb6 ... D.zip/file
WaspCopter: https://www.mediafire.com/file/ngdmmvv5 ... 2.zip/file
HunterJeep: https://www.mediafire.com/file/j99q5o4h ... c.zip/file
SiteB Plane: https://www.mediafire.com/file/83w1igb6 ... D.zip/file
WaspCopter: https://www.mediafire.com/file/ngdmmvv5 ... 2.zip/file
HunterJeep: https://www.mediafire.com/file/j99q5o4h ... c.zip/file
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
-
- Parasaurolophus
- Posts: 308
- Joined: Thu Aug 03, 2023 9:23 am
- Antispam: No
Re: The last of my driveable/flyable vehicles
-
Last edited by ThatZenoGuy on Sat Aug 31, 2024 11:04 am, edited 1 time in total.
- Rebel
- -=TresCom Developer=-
- Posts: 6303
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
- Contact:
Re: The last of my driveable/flyable vehicles
Thanks. The game was always capable of it, all of the action types used are originals and are based on the one example in the retail game, the ascent elevator. We used thisThatZenoGuy wrote: ↑Mon Aug 19, 2024 10:09 am Your vehicles are truly amazing, I can't believe Trespasser is capable of this stuff.
in the first ops levels (meaning the action types) for the balloon ride, it was just never brought to the next level until recently. I don't know if any of the above will ever be put
to use, but maybe they'll inspire a few to come up with their own vehicle/level ideas.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Re: The last of my driveable/flyable vehicles
Next should be making a working catapult...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
-
- Parasaurolophus
- Posts: 308
- Joined: Thu Aug 03, 2023 9:23 am
- Antispam: No
Re: The last of my driveable/flyable vehicles
-
Last edited by ThatZenoGuy on Sat Aug 31, 2024 11:06 am, edited 1 time in total.
Re: The last of my driveable/flyable vehicles
Sure.
And it would go nicely with the Roman ruins...
And it would go nicely with the Roman ruins...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: The last of my driveable/flyable vehicles
There's a pseudo-trebuchet in JPDS~Plains you have to use to jump a gap, but in CE it only works sometimes (it works properly in ATX due to different physics).ThatZenoGuy wrote: ↑Mon Aug 26, 2024 12:14 amOh god, that might actually be possible with the physics engine...Right? D:
My releases: Click Here! | "Paper is dead without words; Ink idle without a poem; All the world dead without stories; Without love and disarming beauty."
- tatu
- -=TresCom Website Manager=-
- Posts: 5297
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: The last of my driveable/flyable vehicles
Is it possible it works different in CE due to higher FPS?TheIdiot wrote: ↑Mon Aug 26, 2024 5:17 amThere's a pseudo-trebuchet in JPDS~Plains you have to use to jump a gap, but in CE it only works sometimes (it works properly in ATX due to different physics).ThatZenoGuy wrote: ↑Mon Aug 26, 2024 12:14 amOh god, that might actually be possible with the physics engine...Right? D:
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
- Posts: 14297
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: The last of my driveable/flyable vehicles
Remind me to check this thread again when I have time to test the levels!
- Draconisaurus
- T-Rex Killer
- Posts: 14297
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: The last of my driveable/flyable vehicles
...Ah hmm are these all vehicles previously posted in the admin section?
- Rebel
- -=TresCom Developer=-
- Posts: 6303
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
- Contact:
Re: The last of my driveable/flyable vehicles
Inside of Ops? Yah, Drac. These are just the public release of the demos.Draconisaurus wrote: ↑Sat Sep 07, 2024 6:22 pm ...Ah hmm are these all vehicles previously posted in the admin section?
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Draconisaurus
- T-Rex Killer
- Posts: 14297
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: The last of my driveable/flyable vehicles
Ah alright. Any ideas for your next model?
- Rebel
- -=TresCom Developer=-
- Posts: 6303
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
- Contact:
Re: The last of my driveable/flyable vehicles
No current plans there, Drac. We've got planes, helicopters, an airship and balloon, jeeps, drones, a bulldozer, mini-tanks and boats as well as a railed handcart and a a cable tram.
About the only thing left that I'd like to see someone else tackle is a monorail with an actual ride-able mono-train. Maybe take a ride across a far below valley filled with dinosaurs
that are just going about their business. Something I always envisioned what the Plains Level could have been . . .
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Re: The last of my driveable/flyable vehicles
Hmm, well the ride-able monorail is definitely do-able. I too have always wanted to see something like this since Draco told me about his idea for a train ride in JPDS3. Would be tricky to get working if it wasn't on a direct straight track, however, at least without doing it the easy way via .asa animation.Rebel wrote: ↑Mon Sep 09, 2024 8:38 pmNo current plans there, Drac. We've got planes, helicopters, an airship and balloon, jeeps, drones, a bulldozer, mini-tanks and boats as well as a railed handcart and a a cable tram.
About the only thing left that I'd like to see someone else tackle is a monorail with an actual ride-able mono-train. Maybe take a ride across a far below valley filled with dinosaurs
that are just going about their business. Something I always envisioned what the Plains Level could have been . . .
My releases: Click Here! | "Paper is dead without words; Ink idle without a poem; All the world dead without stories; Without love and disarming beauty."
- Rebel
- -=TresCom Developer=-
- Posts: 6303
- Joined: Sun Nov 10, 2002 10:26 pm
- Location: That country nobody likes (you know the one)
- Contact:
Re: The last of my driveable/flyable vehicles
It'd be tricky, but a gradual bend in the monorail could likely be handled. As far as asa animations, then you'd also have to apply the same animation to Anne which takes away from the realism and free movement. I had this other crazy idea once that put Anne in a landing spacecraft, her mission was to locate collected samples from rovers that preceded here arrival, retrieve said samples that the rovers had collected, then using a locator (similar to the raptor signal locator I made for the remake of the tc level), she would need to find her return craft and take off. The hook, of course, is that no one ever expected that dinosaurs existed on the planet, so she'd have a battle on her hands to complete the above mission. Of course, I was envisioning some type of blaster or phaser to help her with that. I know, Crazy -TheIdiot wrote: ↑Mon Sep 09, 2024 9:47 pm Hmm, well the ride-able monorail is definitely do-able. I too have always wanted to see something like this since Draco told me about his idea for a train ride in JPDS3. Would be tricky to get working if it wasn't on a direct straight track, however, at least without doing it the easy way via .asa animation.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file