It does! Well I liked them, I was curious about them but wasn't able to get into some of them. Much as I try, strategic combat just isn't my thing I just want to puzzle and explore.I see! I do find that one of the cool things about the game, having to try to do that multiple times, so that there is a bit of replay value.
Any thoughts on locations you managed to get to?
Drac Codes: Getting into C# programming again!
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Re: Drac Codes: Getting into C# programming again!
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Re: Drac Codes: Getting into C# programming again!
Afraid
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Re: Drac Codes: Getting into C# programming again!
Hmmmm! I am glad you liked the non-combat parts. Those were really nice to write. I tried sometimes to tie dino encounters to narrative, as well.
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Re: Drac Codes: Getting into C# programming again!
I have finally tried this. I like it. It is so different when you will have to imagine what is happen (as there is only text). I ended up dying to a weak dinosaur due to not watching my health.
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Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Drac Codes: Getting into C# programming again!
Hmmm. If you ever want to write other games, I've been experimenttally researching higher dimensional geometry.... it provides lots of, let's say, interesting possibilities beyond your usual forward/back/left/right/up/down movement options to get from one screen to another.Draconisaurus wrote: ↑Mon Apr 08, 2024 6:44 pm Alright! I have worked a few additional days on this text adventure game, and I'm quite pleased. Lots has been added or fixed.
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Drac Codes: Getting into C# programming again!
Higher dimensional geometry?
Get from one screen to another?
Hmmm.
Get from one screen to another?
Hmmm.