Drac Codes: Getting into C# programming again!

List your programs here (game-related or other software).

Moderators: scallenger, Rebel, madppiper, TresCom Support Team

User avatar
Hilwo
Dilophosaurus
Dilophosaurus
Posts: 2781
Joined: Mon Nov 11, 2002 7:06 pm

Re: Drac Codes: Getting into C# programming again!

Post by Hilwo »

I see! I do find that one of the cool things about the game, having to try to do that multiple times, so that there is a bit of replay value.

Any thoughts on locations you managed to get to?
It does! Well I liked them, I was curious about them but wasn't able to get into some of them. Much as I try, strategic combat just isn't my thing ;) I just want to puzzle and explore.
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14301
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Drac Codes: Getting into C# programming again!

Post by Draconisaurus »

Spoiler: show
I see. Were you able to beat the game?...
User avatar
Hilwo
Dilophosaurus
Dilophosaurus
Posts: 2781
Joined: Mon Nov 11, 2002 7:06 pm

Re: Drac Codes: Getting into C# programming again!

Post by Hilwo »

Draconisaurus wrote: Thu Apr 18, 2024 6:35 pm
Spoiler: show
I see. Were you able to beat the game?...
Afraid
Spoiler: show
not, that's what I was trying to say when I said that strategic combat isn't for me. I keep dying and can't get get over/past the combat. I would have used cheats long ago if it was possible, so I could just explore the locations instead ;) That's nothing against your game, I'm just not a fan of strategy.
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14301
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Drac Codes: Getting into C# programming again!

Post by Draconisaurus »

Hmmmm! I am glad you liked the non-combat parts. Those were really nice to write. I tried sometimes to tie dino encounters to narrative, as well.
User avatar
tatu
-=TresCom Website Manager=-
-=TresCom Website Manager=-
Posts: 5297
Joined: Fri Jun 24, 2005 9:40 pm
Antispam: No
Location: Sweden
Contact:

Re: Drac Codes: Getting into C# programming again!

Post by tatu »

I have finally tried this. I like it. It is so different when you will have to imagine what is happen (as there is only text). I ended up dying to a weak dinosaur due to not watching my health. :D
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
User avatar
machf
T-Rex Killer
T-Rex Killer
Posts: 12510
Joined: Thu Apr 24, 2003 11:20 pm
Location: Lima, Peru
Contact:

Re: Drac Codes: Getting into C# programming again!

Post by machf »

Draconisaurus wrote: Mon Apr 08, 2024 6:44 pm Alright! I have worked a few additional days on this text adventure game, and I'm quite pleased. Lots has been added or fixed.
Hmmm. If you ever want to write other games, I've been experimenttally researching higher dimensional geometry.... it provides lots of, let's say, interesting possibilities beyond your usual forward/back/left/right/up/down movement options to get from one screen to another. ;)
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14301
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Drac Codes: Getting into C# programming again!

Post by Draconisaurus »

Higher dimensional geometry?
Get from one screen to another?
Hmmm.
Post Reply