Download: Early Trespasser Builds

Discuss early Trespasser builds and all other early Trespasser stuff here! Discover more amazing stuff about the game!

Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers

User avatar
-=TresCom Website Manager=-
-=TresCom Website Manager=-
Posts: 5143
Joined: Fri Jun 24, 2005 9:40 pm
Antispam: No
Location: Sweden

Re: Download: Early Trespasser Builds

Post by tatu »

masterchiefoo7 wrote: Thu Jun 06, 2024 9:02 pm
tatu wrote: Sun Apr 21, 2024 10:07 am
ThatZenoGuy wrote: Sun Apr 21, 2024 8:31 am Is there any information on Build 103? Its pretty close to release, so are there any weird alterations? Is it the weird review-copy build that the strategy guide was built from?
The only difference level wise is that BE has different tutorial locations, as seen in some pre-release images. We do not have the build that the strategy guide was made from.
I personally don't believe the strategy guide was made from a specific build as it uses images from what appears to be builds we have and not. AS for example in the strategy guide mention a voiceover that is not present in build 96 and in build 116, it is underground, and only plays when picking up one of two benellis which are not present in any of our builds. My personal speculation is that the devs supplied the information and screenshots (we already know a dev did the images for the animals/guns).
What do you think the logistics might have been to do the game over multiple builds? And do you mean that the devs themselves wrote the guide? I assumed a build was handed off to the strategy guide company.

I assumed they give bradygames a copy of 103 and halfway through making it, someone said, "wait, here's 116" and they continued. (I doubt it was those two builds, just an example!)
I know that a dev (Tony Rowe) did the images for the dinosaur pages in the guide, which also makes me believe that a lot of it was the devs who took part doing most of the work. I don't know how making a guide works, but lots of game guides back then had all these 100% info, which I doubt happened only by the writing playing the game, as it contained information that probably would've taken most players ages to discover themselves. If I remember, I'll write to Tony and ask if he has any memory of it :)
Active project: Trespasser: Isla Sorna
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
User avatar
T-Rex Killer
T-Rex Killer
Posts: 12380
Joined: Thu Apr 24, 2003 11:20 pm
Location: Lima, Peru

Re: Download: Early Trespasser Builds

Post by machf »

Why this sudden talk about Build 103? Has any other build surfaced lately?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Posts: 1224
Joined: Thu Jul 08, 2004 2:00 am

Re: Download: Early Trespasser Builds

Post by masterchiefoo7 »

machf wrote: Sun Jun 09, 2024 4:32 pm Why this sudden talk about Build 103? Has any other build surfaced lately?
I only mentioned 103 as an example as I couldn't think of any build numbers at that moment.
Hammond: When they opened Disneyland in 1956, nothing worked!

Ian: Yeah, but when Pirates of the Caribbean breaks down, the pirates don't eat the tourists...

visit my website @
Post Reply