For the tutorials he is right on with using tresed to edit terrain. It gives him total control over the product.
But personally I prefer the overall variety a heightmap gives me, before editing it in UDK to have "player space". Hills to keep the player in, roads, mountains, valleys, rivers, etc. It seems faster too. I feel it looks more realistic at the cost of performance. But in this day and age even a laptop will run aftermarket trespasser maps fast. I edit on a core i5 with an "slow" intel video card. It still runs Homefront and Duke Nukem Forever decently.
Trespasser TresEd Tutorial Video Series
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- spinaxoraptor
- Brachiosaurus
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Re: Trespasser TresEd Tutorial Video Series
Thank you for bringing out tutorials this was real helpful.
- Draconisaurus
- T-Rex Killer
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Re: Trespasser TresEd Tutorial Video Series
No prob. I plan on a string of future tutorials using text and screenshots, but this can still be helpful if the others leave you unsure.
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- Dinosaur egg
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Re: Trespasser TresEd Tutorial Video Series
This will be helpful, thank you for the hard work.
- Draconisaurus
- T-Rex Killer
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Re: Trespasser TresEd Tutorial Video Series
Thanks. Still unsure which is a better format, video or text, but I enjoyed making these. I guess a page of text can be easier than pausing a video, but then maybe it's less hard to get lost watching it happen on a screen.