20th Anniversary of Trescom Community Level (RELEASED pg. 25)

Creating new content for Trespasser!

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Re: 20th Anniversary of Trescom Community Level

Post by Deadeyeguy_45 »

In 2012, I was abused by a Weird Al lookalike. :nerd: :cry:
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Re: 20th Anniversary of Trescom Community Level

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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

Claiming the level!
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

New version: https://www.mediafire.com/file/myzu34cg ... y.rar/file

I've been getting crashes when I enter the foggy forest I created. Do you guys get the same result?
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Re: 20th Anniversary of Trescom Community Level

Post by TheIdiot »

I've been getting crashes when I enter the foggy forest I created. Do you guys get the same result?
Nope, it's still totally stable on my end. I will note that I have experienced instability when using those TC Isle cloud objects before, though, back in my pre-TresCom modding days (even then I had an entire cavern full of them, not one single object) - not sure if that's actually the issue at all but I thought I'd mention that.
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

Claiming the level again!
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

Hey everyone, I want to let you know that work on this level is still being done. As the original developer of this level, I've taken custody of this level for a bit longer than usual, in order to make sure things get ironed out, and areas get finished. Here are some pics to show what I've been doing.
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Thanks to gooplieslime to rigging the Carnivores Ice Age mammoth!
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Re: 20th Anniversary of Trescom Community Level

Post by spinaxoraptor »

It's amazing how so far we've gone.
Thanks!

Look how far this game went 20 years just wow..
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

Well, this took longer than I expected it to be, but here's my release of the level. As it stands our level is about 90-ish% complete. The harbor still needs to be finished, and keycard puzzles in that area need to be implemented. Also the town, which has been populated with a few more goodies and details, still needs some work done. Mainly, the cake puzzle where you have to find 8 pieces of a cake for the 20th anniversary :p
Also the mod museum needs to be finished and given collision data. I've already decorated the lobby of the museum with a front desk, and added some pictures of modder's past works

So, if anyone wants to have a go at the level or simply look at the current work, please do so :yes:

A LOT has been done to this level since the last release, as you may have noticed the file size of the .zip has more than TRIPLED. This is due to new HD textures, custom .tpa files, and other extensive modding work.

At this rate we're about 1-2 months away from completion! :D

https://www.mediafire.com/file/ateshbps ... y.zip/file
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Re: 20th Anniversary of Trescom Community Level

Post by Rebel »

I got home a bit early yesterday and decided to give this a look. There's plenty of interesting locations so I imagine this will be quite well received. If it was cloudy I would have loved to see a few
snow flakes coming down onto that mountain top. Anyways, it is looking really good. When completed, I'll definitely find the time to play it through. :)
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Re: 20th Anniversary of Trescom Community Level

Post by TrespasserGuy »

Going to claim this level again, will update in a bit.
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Re: 20th Anniversary of Trescom Community Level

Post by TheIdiot »

Forgot when I originally checked this out to chime-in on your work TresGuy, but I really like what you've done. So much to do and see now! The snow area is quite cool as well - is the mammoth the only Carnivores model we have rigged (I was looking to use some of them myself)? I also like the small aviary interior with the CAnimal pteranodon. I'm eager to check this out - regrettably I still don't have the time or motivation to contribute anything new. Your hard work you've put into this is very much appreciated on behalf of the rest of us, though!
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Re: 20th Anniversary of Trescom Community Level

Post by Nick3069 »

TheIdiot wrote: Wed Jun 07, 2023 7:57 pmis the mammoth the only Carnivores model we have rigged (I was looking to use some of them myself)?
There is also Lambeosaurus and Tylosaurus in this level, plus Nanotyrannus is in JPDS, Giganotosaurus is in Trespasser: Legacy, and Coelophysis is in TC Rescue.
I think the Suchomimus from The Lagoon is also from Carnivores.
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Re: 20th Anniversary of Trescom Community Level

Post by machf »

Yep, it is. But those are actually from Carnivores: Cityscape, which uses the Serious engine, not the original Carnivores engine...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: 20th Anniversary of Trescom Community Level

Post by gooplieslime »

TheIdiot wrote: Wed Jun 07, 2023 7:57 pm is the mammoth the only Carnivores model we have rigged
No, In the trescom discord. I shown some Carnivores dinos ported to Trespasser along with 1 mediafire download to some of the animals. I just forgotten about them.
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