Nitpicking

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Post by Rebel »

Dan, considering that you're having trouble in hardware mode, I'd probably go with the more compact, less taxing levels first. I don't think you'd have much trouble with JR+, Nem's level or even PVRun, though the others (tc level included) are a bit more demanding in terms of hardware requirements.
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Post by Nick3069 »

Sorry for resurrecting a thread from 2003. :P
machf wrote:And still trying to figure out what SORT does... maybe it works in combination with FTB and BTF?
Did you ever figure it out? Now that we have the game's source code and production documents, surely we must have a better idea what SORT is supposed to do.
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Re: Nitpicking

Post by Draconisaurus »

machf isn't around much atm, but are you referring to ActionType 12?

https://www.trescom.org/files/docs/tscr ... SortAction
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Re: Nitpicking

Post by TrespasserGuy »

People have been born, had children, and DIED in the time since this thread was first created.
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Re: Nitpicking

Post by Nick3069 »

Draconisaurus wrote:machf isn't around much atm, but are you referring to ActionType 12?
I know machf has a hard time connecting to the site lately, but my question goes for anyone who might know. I'm talking about the cheat code, SORT.
TrespasserGuy wrote:People have been born, had children, and DIED in the time since this thread was first created.
:lol: Trying to make us feel old?
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Re: Re:

Post by tatu »

Nick3069 wrote:
machf wrote:And still trying to figure out what SORT does... maybe it works in combination with FTB and BTF?
Did you ever figure it out? Now that we have the game's source code and production documents, surely we must have a better idea what SORT is supposed to do.

Code: Select all

        case CHEAT_SORT:
            {
                char        sz[50];

                sscanf(psz, "%s", &sz);

                if (strcmpi(sz, "BTF") == 0)
                {
	                prenMain->pSettings->esSortMethod = esPresortBackToFront;
                }
                else if (strcmpi(sz, "FTB") == 0)
                {
                    prenMain->pSettings->esSortMethod = esPresortFrontToBack;
                }
            }
            break;
Which points to:

Image

When used in-game (with either "sort ftb" or "sort btf"):

Before:
Click on Image
(Click on thumbnail for full size)
Image
After using the cheat, and moving a back and fourth 3-4 times:
Click on Image
(Click on thumbnail for full size)
Image
It is some kind of "Sorting method" with the rendering. Maybe used a bit to gain some FPS back in the day, when testing stuff?
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Re: Nitpicking

Post by Nick3069 »

Thanks, tatu!

So using the code "SORT BTF" turns on the mode Presort Back to Front and using the code "SORT FTB" turns on the mode Presort Front to Back?
Which screenshot is in which mode?
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Re: Nitpicking

Post by tatu »

The first one is before the cheat itself, both FTB and BTF appears to do the same thing (seen in the 2nd image). Later they used Depth Sort, so it is possible it is some earlier thing they used? I didn't find a way to change back to Depth Sort however. It is possible this "cheat" is more helpful or noticeable between BTF and FTB on older system as well.
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Re: Nitpicking

Post by machf »

Nick3069 wrote: So using the code "SORT BTF" turns on the mode Presort Back to Front and using the code "SORT FTB" turns on the mode Presort Front to Back?
Yep. The cheat was probably used for testing purposes by the devs. Well, actually, all those cheats were meant for that use, and likewise in other games.
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Re: Nitpicking

Post by Draconisaurus »

Well, certainly a lot of them. What about BIONICWOMAN...
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Re: Nitpicking

Post by masterchiefoo7 »

I'll take a shot in the dark but from the Gamasutra interview they state:
The rolling terrain and a random-delete tool we often ran for optimization generally kept the repetition from seeming obvious.
would the sort code have been related to the random-delete tool? probably not but it's as close a reference as I can think up.

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Re: Nitpicking

Post by machf »

Those tools are most likely some of the various MAXscripts that have been found... the in-game cheats wouldn't interact with them. The MAXscript would have access to various t-script values, though.
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