My latest level.

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TheIdiot
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Re: My latest level.

Post by TheIdiot »

"\MAPS\LVL\ExampleTPAs" which has a blank version of each of the 3 main TPA files.
Isn't there a download for a blank .TPA file somewhere around here? Also I think TPA Player is capable of making new ones, or at least EffectsEditor is.
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Re: My latest level.

Post by morningstarring »

TheIdiot wrote:
"\MAPS\LVL\ExampleTPAs" which has a blank version of each of the 3 main TPA files.
Isn't there a download for a blank .TPA file somewhere around here? Also I think TPA Player is capable of making new ones, or at least EffectsEditor is.
there's a blank .TPA bundled with the TPA editor in tres millenium. I haven't tried using a blank TPA basically because I don't know how yet. it seemed easier just to add sounds to the retail TPA files.
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Re: My latest level.

Post by morningstarring »

looked into the T-script for the elevator in as2. I always thought it was a neat mechanic. I got the basics down I suppose.

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Re: My latest level.

Post by tatu »

morningstarring wrote:
TheIdiot wrote:
"\MAPS\LVL\ExampleTPAs" which has a blank version of each of the 3 main TPA files.
Isn't there a download for a blank .TPA file somewhere around here? Also I think TPA Player is capable of making new ones, or at least EffectsEditor is.
there's a blank .TPA bundled with the TPA editor in tres millenium. I haven't tried using a blank TPA basically because I don't know how yet. it seemed easier just to add sounds to the retail TPA files.
I'd recommend just making a new TPA with TPAPlayer, as it is possible the blank TPA included in that is the old one that has some bugs.
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Re: My latest level.

Post by Draconisaurus »

Aha! Great scripting. The elevator is a tricky one. I never got around to trying to make one, myself. I am soon releasing again a level called "Drac~Test", it might have some scripted events that inspire you. Basically the level is only script-testing in multiple small areas.
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Re: My latest level.

Post by TheIdiot »

Nice work on the elevator. It can be really tricky to get that sort of thing working.

I'll bet you could use similar scripting for an automatic sliding door or something similar.
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Re: My latest level.

Post by morningstarring »

Draconisaurus wrote:Aha! Great scripting. The elevator is a tricky one. I never got around to trying to make one, myself. I am soon releasing again a level called "Drac~Test", it might have some scripted events that inspire you. Basically the level is only script-testing in multiple small areas.
i think a even a very small map could seem large/engaging with interesting scripts
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Re: My latest level.

Post by Draconisaurus »

I desire to point out The Four Towers elevators. They use one-touch buttons instead of constant-hold buttons, which might be important depending on the situation. They are found in the hexagon-shapes lab over in the grey terrain area, of the extended version.
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Re: My latest level.

Post by morningstarring »

TheIdiot wrote:Nice work on the elevator. It can be really tricky to get that sort of thing working.

I'll bet you could use similar scripting for an automatic sliding door or something similar.
I'm going to play around and see what more I can come up with. it helped me get a better grasp on more complex scripting at least
Draconisaurus wrote:I desire to point out The Four Towers elevators. They use one-touch buttons instead of constant-hold buttons, which might be important depending on the situation. They are found in the hexagon-shapes lab over in the grey terrain area, of the extended version.
i think it could be accomplished by scripting the push force to be applied for a specific duration. I remember reading something in the T-script reference that would make it possible
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Re: My latest level.

Post by Rebel »

I haven't been able to play any levels lately, but I think this is the one Shadfyre covered via utube. I think you did a good job
here. It was a well thought out level, and with puzzle elements. Fine job, bud.
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Re: My latest level.

Post by morningstarring »

Rebel wrote:I haven't been able to play any levels lately, but I think this is the one Shadfyre covered via utube. I think you did a good job
here. It was a well thought out level, and with puzzle elements. Fine job, bud.
thanks! and thanks again for telling me about the LP. it was cool seeing someone play my level. he did another of my first level redwood road.
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Re: My latest level.

Post by CommanderGrade »

morningstarring wrote:
Rebel wrote:I haven't been able to play any levels lately, but I think this is the one Shadfyre covered via utube. I think you did a good job
here. It was a well thought out level, and with puzzle elements. Fine job, bud.
thanks! and thanks again for telling me about the LP. it was cool seeing someone play my level. he did another of my first level redwood road.

wow, you did Redwood Road? thats a wery cool and nice looking level. i saw Shadefyres LP of this level yesterday. great job buddy
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Re: My latest level.

Post by spinaxoraptor »

That looks sick! You know I remember using your level for my own because there was an empty space I used with og dinosaurs from the retail.
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