Castaway Level - Final Released (03/12/23)
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- tatu
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Re: Castaway Level - Final Released (03/12/23)
I would like to let you guys know that Rebel has released the final version in the main post. He's too busy with work at the moment, why the announcement was missed
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- spinaxoraptor
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Re: Castaway Level - Final Released (03/12/23)
Awsome job I couldnt do any better than this master piece if I could give a post 5 stars I would.
- Rebel
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Re: Castaway Level - Final Released (03/12/23)
HidiHo
Just a small update to castaway's final release. Notably, added a 2nd tool which can be used to gain
entrance into the buried ship's private room, some crates around the hilltop building (tres' old stack
puzzling method in lieu of using the ladder), fixed several out of place sub-objects, added a chair in-
side of the private room, lowered time for ship passing if beacon is aligned correctly.
Small download (8mbs) as it's just the grf/scn files. Note the changes made are not critical to level
play, they're just tweaks and small changes that I made after releasing the final. Bottom line, it isn't
necessary to update, it's optional.
Castaway_Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Just a small update to castaway's final release. Notably, added a 2nd tool which can be used to gain
entrance into the buried ship's private room, some crates around the hilltop building (tres' old stack
puzzling method in lieu of using the ladder), fixed several out of place sub-objects, added a chair in-
side of the private room, lowered time for ship passing if beacon is aligned correctly.
Small download (8mbs) as it's just the grf/scn files. Note the changes made are not critical to level
play, they're just tweaks and small changes that I made after releasing the final. Bottom line, it isn't
necessary to update, it's optional.
Castaway_Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- tatu
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Re: Castaway Level - Final Released (03/12/23)
Neat. Busy with work and you still manage to work on this
I will get this up during the weekend!
I will get this up during the weekend!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Castaway Level - Final Released (03/12/23)
I finally got around to playing the level from start to finish. It was pretty good, but frustrating. It took me a while to figure out how to unlock the church-like building and to figure out the generator sequence. I still have no idea how you're meant to go up to the top of the fort.
- Rebel
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Re: Castaway Level - Final Released (03/12/23)
I think people have trouble with the credit card hack is because everyone is used to simply slamming aNick3069 wrote: ↑Mon Apr 10, 2023 8:28 am I finally got around to playing the level from start to finish. It was pretty good, but frustrating. It took me a while to figure out how to unlock the church-like building and to figure out the generator sequence. I still have no idea how you're meant to go up to the top of the fort.
keycard against a reader (no finese involved). Once lined up, I can break into the building in about 10
seconds or so. Your other option is to break one of the large windows with either the pistol bow or the
colt then use the ladder (which is something of a bitch to set up against the wall (or if you downloaded
the final's update, you can gather some crates from the htb dock and the one on the porch and go the
old tres puzzle route to stack up the crates and gain access that way)). As far as the fort's high point,
I wasn't going to tell, but seeing that no one ever figured it out the solution is in the spoiler below.
- Spoiler: show
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Re: Castaway Level - Final Released (03/12/23)
Ah, I was wondering why there was a ladder. I thought I had to use it to get up to fill the generator with fuel at first. I've thought about breaking a window, but it looked too high to get in so I abandoned the idea pretty quickly.Rebel wrote: ↑Tue Apr 11, 2023 7:04 pmYour other option is to break one of the large windows with either the pistol bow or the colt then use the ladder (which is something of a bitch to set up against the wall (or if you downloaded the final's update, you can gather some crates from the htb dock and the one on the porch and go the old tres puzzle route to stack up the crates and gain access that way)).
- Spoiler: show
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Re: Castaway Level - Final Released (03/12/23)
Yah, that's why I added the crates as an afterthought, Nick. I tested the ladder obviously, but it wasn't the easiest thing to use. It works yeah, but the old crate stacking is considerably easier to do.Ah, I was wondering why there was a ladder. I thought I had to use it to get up to fill the generator with fuel at first. I've thought about breaking a window, but it looked too high to get in so I abandoned the idea pretty quickly.
- Spoiler: show
- Spoiler: show
- Spoiler: show
- Spoiler: show
@Edit:
Castaway_Final_(Optional Update)#2: https://www.mediafire.com/file/q6ms9uzv ... 2.zip/fileI knew about the manual, but the writing was too small and pixelated to read, so I brute forced it.
The above update includes the Final's 1st optional update as well. What is additional is a replace DDS file (genmanual3c) which is 4x larger than the original as
well as a 'zoom in' trigger when picking up the manual itself. Below, is a pic of how the writing now appears in game. If anyone else is having trouble reading
the manual the above update should eliminate that difficulty.
- Attachments
-
- manual_read.png (1.15 MiB) Viewed 12512 times
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
- Draconisaurus
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Re: Castaway Level - Final Released (03/12/23)
Hmmmm, when I attempt to play this level, it crashes a short ways from the end of the loading bar. I tried putting it inside the stand-alone Isla Sorna mod's folders, same problem. Ideas?
Re: Castaway Level - Final Released (03/12/23)
Are you playing in CE or ATX? It's might be too graphically demanding for your CE settings. Might I suggest you try turning them down in trespasser.ini? I never had a problem with this level crashing, even in 4k (though it was quite laggy).Draconisaurus wrote: ↑Wed Jun 28, 2023 9:35 pm Hmmmm, when I attempt to play this level, it crashes a short ways from the end of the loading bar. I tried putting it inside the stand-alone Isla Sorna mod's folders, same problem. Ideas?
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Re: Castaway Level - Final Released (03/12/23)
CE. Huh I was using Software Mode, might fix that and try again.
- Draconisaurus
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Re: Castaway Level - Final Released (03/12/23)
Soooo I've finally started this level.
- Spoiler: show
Re: Castaway Level - Final Released (03/12/23)
Power issue, huh? Whenever I have a power outage at my home, I check the breaker/fuse box.
If you like melee weapons, check the fort again.
If you like melee weapons, check the fort again.