Well this is pretty neat. I'm short on time to read the blog, but I'm glad you've returned to work on this! I was getting an impression lots of people were watching your mod, and have been waiting for the next updates.
I do agree with TI that the Trespasser-sourced foliage looks a good deal better. I personally don't care for other game's foliage anyway, so I'm no good to ask on that part. For the mod moving to VR, I think Trespasser deserves to have a development for that, and I look forward to reading about it. If I ever have VR myself, it's not for some years in the future...
Trespasser VR / Trespassing
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- Draconisaurus
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Re: Trespasser VR / Trespassing
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
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Re: Trespasser VR / Trespassing
New video up:
Last edited by s13n1 on Sat Jul 16, 2022 4:22 am, edited 1 time in total.
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Re: Trespasser VR / Trespassing
This looks really amazing! While I personally have little interest of VR, this is some really quality work. 

Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Trespasser VR / Trespassing
Great to see that you're still working on it. I had a crazy idea that you might not like. Would you be willing to post occasional narrated video updates where you walk us through some of the changes and just talk about what you are currently working on, what you want to work on next. Kind of like your blog posts but in a video format. This might not be your thing so feel free to disregard my idea.
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Re: Trespasser VR / Trespassing
Velocity based sound interactions have really helped it feel more alive.
Footsteps aren’t quite where I’d like them, but they’ll do for now.
Weapons and their sounds are just placeholders.
New GrassFlow2 system and Amplify Imposters for any static object that’s 20-30 meters away. Imposters have come some ways since Trespasser, with blending between frames for smooth angle shifts, making them almost unnoticable.
Footsteps aren’t quite where I’d like them, but they’ll do for now.
Weapons and their sounds are just placeholders.
New GrassFlow2 system and Amplify Imposters for any static object that’s 20-30 meters away. Imposters have come some ways since Trespasser, with blending between frames for smooth angle shifts, making them almost unnoticable.