TresCom Forums

TresCom : The Trespasser Fan Gateway...
It is currently Wed Dec 01, 2021 10:20 pm

All times are UTC




Post new topic Reply to topic  [ 143 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next
Author Message
PostPosted: Thu Jan 14, 2021 4:02 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 13055
Location: Isla Sorna
Hmm I am sure you are right that ED means EastDock here.

_________________
Tres2020 Starter Kit / T-Script Reference / JP Dark Secrets / Tres File Box


Top
 Profile  
 
PostPosted: Thu Jan 14, 2021 4:08 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Thu Apr 24, 2003 11:20 pm
Posts: 12204
Location: Lima, Peru
Updated SndIds.dat file attached.


Attachments:
SndIds.zip [26.78 KiB]
Downloaded 103 times

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Top
 Profile  
 
PostPosted: Thu Jan 14, 2021 5:37 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4540
Location: Sweden
Oh nice!

_________________
Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


Top
 Profile  
 
PostPosted: Thu Feb 04, 2021 12:36 am 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5780
Location: That country nobody likes (you know the one)
machf wrote:
Who included them on the list?
(I guess the ones ending in "ED" are from East Dock...)


I did that a while back, machf. I tried to cover the major releases as best I could. I think I included sound ids from rtjp as well.

_________________
TresCom Anthology _FINAL_CE Only (04/16/21):
https://www.trescom.org/download/tresco ... -act-i-iv/

tc_prequel walkthru: https://www.mediafire.com/file/8s0cspop ... u.txt/file

Trescom Anthology_Final_CE Only Patch 1.1: https://www.mediafire.com/file/9x78b3vl ... 1.zip/file


Top
 Profile  
 
PostPosted: Fri Apr 09, 2021 11:40 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5780
Location: That country nobody likes (you know the one)
A little update. Added menu option 'Is_Effects'. If adding sounds to an effects.tpa file that's named effects, you don't need to
click on the Is_Effects option. However, if you're building an effects type tpa file not named 'effects', then turning this option
on will ensure your sound is imported as an effects_type sound.

So there's no confusion, I named my new effects tpa file 'neweffects'. In this case, you choose the 'Is_Effects option. Easy,
enough. One click on the menu item toggles the option on or off. Inside the caption text box msg. will show which state the
option is currently.


Attachments:
File comment: tpa player (v. 4.0.9.17
tpa_player_40917.zip [583.59 KiB]
Downloaded 77 times

_________________
TresCom Anthology _FINAL_CE Only (04/16/21):
https://www.trescom.org/download/tresco ... -act-i-iv/

tc_prequel walkthru: https://www.mediafire.com/file/8s0cspop ... u.txt/file

Trescom Anthology_Final_CE Only Patch 1.1: https://www.mediafire.com/file/9x78b3vl ... 1.zip/file
Top
 Profile  
 
PostPosted: Sat Apr 10, 2021 4:51 am 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4540
Location: Sweden
Oh, is this required for the game in some cases? Why exactly is this needed?

A good future feature would be the ability to add/modify the foley table, if that would be possible. :)

_________________
Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


Top
 Profile  
 
PostPosted: Sat Apr 10, 2021 9:41 am 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5780
Location: That country nobody likes (you know the one)
tatu wrote:
Oh, is this required for the game in some cases? Why exactly is this needed?

A good future feature would be the ability to add/modify the foley table, if that would be possible. :)


It's mainly used for dino vocals, tatu, whereas the emitter of the sound is the dino itself. The program was
originally preset to recognize a tpa named effects and added the sound appropriately. But, seeing that I've
noticed people naming their effects tpas all different names it seemed logical to add the new menu option.
I should expand the option to cover *eel to tpa and *caus to tpa functions as they're just set up to handle
stream type tpa creations. Right now, effect's required sounds must be added 1 at a time -

As far as the foley table, I never got into it. As far as I know, machf is the only one who released detailed
into on its structure. I think the Effects_Editor can produce new foley tables already anyways, that's what
the collision section of that program presumably does (I never tried it, just assuming).

_________________
TresCom Anthology _FINAL_CE Only (04/16/21):
https://www.trescom.org/download/tresco ... -act-i-iv/

tc_prequel walkthru: https://www.mediafire.com/file/8s0cspop ... u.txt/file

Trescom Anthology_Final_CE Only Patch 1.1: https://www.mediafire.com/file/9x78b3vl ... 1.zip/file


Top
 Profile  
 
PostPosted: Sat Apr 10, 2021 2:53 pm 
Offline
-=TresCom Website Manager=-
-=TresCom Website Manager=-
User avatar

Joined: Fri Jun 24, 2005 9:40 pm
Posts: 4540
Location: Sweden
Oh I see. That is good to know. It means I need to redo the TPA for Isla Sorna at one point.

True, I was thinking as the Effects Editor is not release as it is in the source. Then I think overall it could be fine sharing it publicly though, as the tools themselves usually don't cause issue, and the source is on GitHub anyway. I need to look into Effects Editor at some point. I did make a test TPA from it a few years ago which worked. :D

_________________
Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


Top
 Profile  
 
PostPosted: Sat Apr 10, 2021 5:44 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5780
Location: That country nobody likes (you know the one)
Quote:
I need to look into Effects Editor at some point. I did make a test TPA from it a few years ago which worked. :D


Oh, it most certainly works. It is an official developer's tool afterall. My own *eel to *tpa function is based on the Editor albeit
it is my own code (which is most certainly more simplistic than theirs).

_________________
TresCom Anthology _FINAL_CE Only (04/16/21):
https://www.trescom.org/download/tresco ... -act-i-iv/

tc_prequel walkthru: https://www.mediafire.com/file/8s0cspop ... u.txt/file

Trescom Anthology_Final_CE Only Patch 1.1: https://www.mediafire.com/file/9x78b3vl ... 1.zip/file


Top
 Profile  
 
PostPosted: Sun Apr 11, 2021 12:53 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5780
Location: That country nobody likes (you know the one)
Latest version 4.0.9.18 in the zip below.
Changes: The option 'Is_Effects' previously introduced in version 4.0.9.17 can now be used in unison with the operations
*caus_to_*tpa and *eel_to_*tpa.

Plainly, all sounds will be imported as effects type sounds when the menu option 'Is_Effects' is on.


Attachments:
File comment: tpa player 40918
tpa_player_4.0.9.18.zip [583.97 KiB]
Downloaded 86 times

_________________
TresCom Anthology _FINAL_CE Only (04/16/21):
https://www.trescom.org/download/tresco ... -act-i-iv/

tc_prequel walkthru: https://www.mediafire.com/file/8s0cspop ... u.txt/file

Trescom Anthology_Final_CE Only Patch 1.1: https://www.mediafire.com/file/9x78b3vl ... 1.zip/file
Top
 Profile  
 
PostPosted: Tue May 11, 2021 11:27 pm 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 3667
Location: Canada, eh?
Just want to pop in and say thanks, Rebel, that Effects change will save me a bit of trouble with renaming my files. :)

_________________
Current Project: Cloning Facility | My Release Thread
Image


Top
 Profile  
 
PostPosted: Thu May 13, 2021 9:16 am 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5780
Location: That country nobody likes (you know the one)
Good to hear you found it useful, T.I. :rambo:

_________________
TresCom Anthology _FINAL_CE Only (04/16/21):
https://www.trescom.org/download/tresco ... -act-i-iv/

tc_prequel walkthru: https://www.mediafire.com/file/8s0cspop ... u.txt/file

Trescom Anthology_Final_CE Only Patch 1.1: https://www.mediafire.com/file/9x78b3vl ... 1.zip/file


Top
 Profile  
 
PostPosted: Sun Jul 25, 2021 3:47 pm 
Offline
T-Rex Killer
T-Rex Killer
User avatar

Joined: Mon Dec 06, 2004 5:21 pm
Posts: 13055
Location: Isla Sorna
Ah, I am glad this got taken care of. It's a common phenominon to hear fan levels with dino sounds that have no distance dithering. So that, all dinos sound to be right behind you. Thanks!

_________________
Tres2020 Starter Kit / T-Script Reference / JP Dark Secrets / Tres File Box


Top
 Profile  
 
PostPosted: Thu Aug 05, 2021 7:03 pm 
Offline
T-Rex
T-Rex
User avatar

Joined: Thu Feb 20, 2014 9:13 pm
Posts: 3667
Location: Canada, eh?
Hey again, Rebel. I'm trying to add some Raptor vocals to my TPA and it seems the "IsEffects" switch isn't working. The file is called "TIEffects.tpa" and I checked to make sure "IsEffects" was operational. I'm importing my .wav files and they aren't being properly attentuated with distance - the Raptors sound like they're right next to me even though they're not. Am I doing something wrong?

_________________
Current Project: Cloning Facility | My Release Thread
Image


Top
 Profile  
 
PostPosted: Thu Aug 05, 2021 8:43 pm 
Offline
-=TresCom Developer=-
-=TresCom Developer=-
User avatar

Joined: Sun Nov 10, 2002 10:26 pm
Posts: 5780
Location: That country nobody likes (you know the one)
TheIdiot wrote:
Hey again, Rebel. I'm trying to add some Raptor vocals to my TPA and it seems the "IsEffects" switch isn't working. The file is called "TIEffects.tpa" and I checked to make sure "IsEffects" was operational. I'm importing my .wav files and they aren't being properly attentuated with distance - the Raptors sound like they're right next to me even though they're not. Am I doing something wrong?
Hey TI. All I have is this crapy phone so I can't check anything. Worst case just name ur tpa effects then rename it afterwards. When I get my comp up and running again I will check into it. Sorry I can't do anything atm

_________________
TresCom Anthology _FINAL_CE Only (04/16/21):
https://www.trescom.org/download/tresco ... -act-i-iv/

tc_prequel walkthru: https://www.mediafire.com/file/8s0cspop ... u.txt/file

Trescom Anthology_Final_CE Only Patch 1.1: https://www.mediafire.com/file/9x78b3vl ... 1.zip/file


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 143 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

Powered by phpBB® Forum Software © phpBB Group