Trespasser: Isla Sorna (PLSUM Preview 1)
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Re: Trespasser: Isla Sorna (BEPH1 Released!)
Oh, no, the fun is in finding those places. So I won't tell.
My guess is that since there is no level following this one, the game returns the player to the location he was in before, after the trigger fails to load the next level...
And my question is still unanswered... when are we going to see the rest?
My guess is that since there is no level following this one, the game returns the player to the location he was in before, after the trigger fails to load the next level...
And my question is still unanswered... when are we going to see the rest?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Trespasser: Isla Sorna (BEPH1 Released!)
I think I see a possible location, but what is Trespasser without an out-of-bound area?TheIdiot wrote:Did you manage to actually escape the level area? If so, where exactly? I tried to make the terrain sloped enough around level borders that it should be inescapable - if there's an area that needs adjusting, I'd like to fix that.machf wrote: So, when are we going to see the rest? I managed to go over the top and up to the landslide... nothing to see there.
That reminds me. The level loading trigger is set to load IJ, but no-one will have that so maybe I should set it to play the win video until the next segment is finished.My guess is that since there is no level following this one, the game returns the player to the location he was in before, after the trigger fails to load the next level...
When it is done? It is at least a few months away. But as it appears that people approves of it, and actually like it, I will spend my freetime on this for now, as it boosts my modding mood.And my question is still unanswered... when are we going to see the rest?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Trespasser: Isla Sorna (BEPH1 Released!)
I already spoke to you about it lots by chat, but awesome job Looking forward to the rest and if you need any more (specific) testing, just let me know
Re: Trespasser: Isla Sorna (BEPH1 Released!)
Oh, and I have a complaint: part of the fun on the original PH was
- Spoiler: show
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Trespasser: Isla Sorna (BEPH1 Released!)
I see, I'll write that down.machf wrote:Oh, and I have a complaint: part of the fun on the original PH was
- Spoiler: show
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Trespasser: Isla Sorna (BEPH1 Released!)
you just have to go around the tree. Anne will slide all the way up and from there you can access PH2 and the rest of the mapTheIdiot wrote:Did you manage to actually escape the level area? If so, where exactly? I tried to make the terrain sloped enough around level borders that it should be inescapable - if there's an area that needs adjusting, I'd like to fix that.
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Re: Trespasser: Isla Sorna (BEPH1 Released!)
I'll leave that in, people enjoy the out-of-bounds, and my plan is still to get BE to IT working in one level.Double_G wrote:you just have to go around the tree. Anne will slide all the way up and from there you can access PH2 and the rest of the mapTheIdiot wrote:Did you manage to actually escape the level area? If so, where exactly? I tried to make the terrain sloped enough around level borders that it should be inescapable - if there's an area that needs adjusting, I'd like to fix that.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Trespasser: Isla Sorna (BEPH1 Released!)
Perhaps super-reduce the detail of terrain which is not a part of the BE to IT gameplay areas?tatu wrote:and my plan is still to get BE to IT working in one level.
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Re: Trespasser: Isla Sorna (BEPH1 Released!)
The game have no issue rendering and loading the terrain. It would also defeat the purpose of being able to view the whole island from the mountain.Draconisaurus wrote:Perhaps super-reduce the detail of terrain which is not a part of the BE to IT gameplay areas?tatu wrote:and my plan is still to get BE to IT working in one level.
The terrain is not the issue that causes issues with BE-IT, that much I am certain of.
We have some ideas on what it might be, but I'll let you all know if we can debug it
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Trespasser: Isla Sorna (BEPH1 Released!)
I've played through this mod more than 10 times and i love it! How is the second part of Isla Sorna shaping up, tatu? I imagine that working on it is going to pose quite a challenge. Do i understand correctly that you want to implement the Albertosaurus attack in PH from the walkthrough, an actual lake and swamp in IJ, working geothermal power plant puzzle in PV, and on top of that, recreate the entire Plains level? Either way, i can't wait to play it
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Re: Trespasser: Isla Sorna (BEPH1 Released!)
To answer most of your questions: Yes and no. It will depend on the release version. The first main release won't include PH attack, nor a working lake and swamp (though it will be there, as well as the gorge).Double_G wrote:I've played through this mod more than 10 times and i love it! How is the second part of Isla Sorna shaping up, tatu? I imagine that working on it is going to pose quite a challenge. Do i understand correctly that you want to implement the Albertosaurus attack in PH from the walkthrough, an actual lake and swamp in IJ, working geothermal power plant puzzle in PV, and on top of that, recreate the entire Plains level? Either way, i can't wait to play it
PV will be working on first release, and a recreation of the Plains level is a future goal.
As for PH2IT, well a lot is already done. I just need to go over every object (to check height) and do some other fixes, but it will take a few more months as I am currently more in a LEGO mood than height fixing.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Trespasser: Isla Sorna (BEPH1 Released!)
I just downloaded this yesterday from the main site, I somewhat have a plan to check it out on Sunday. It sounds intriguing
combining several levels into one.
combining several levels into one.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
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Re: Trespasser: Isla Sorna (BEPH1 Released!)
Hope you like it. EnjoyRebel wrote:I just downloaded this yesterday from the main site, I somewhat have a plan to check it out on Sunday. It sounds intriguing
combining several levels into one.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Trespasser: Isla Sorna (BEPH1 Released!)
Same from me! Let us know how it goes - bug reports and etc are appreciated.tatu wrote:Hope you like it. EnjoyRebel wrote:I just downloaded this yesterday from the main site, I somewhat have a plan to check it out on Sunday. It sounds intriguing
combining several levels into one.
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Re: Trespasser: Isla Sorna (BEPH1 Released!)
I played this for a while yesterday, I imagine this was what the original devs had in mind at the start, but they were never
quite able to get there. I have to admit, I sort of got lost a little. You have the original layout burned into your memory,
so in a way it was somewhat playing it for the first time. It was a refreshing jaunt.
There's no end to this, correct? I could always sneak a peek in TresEd, but I don't like to cheat a level as I only explore
it later on when I'm convinced I've seen all that I could.
quite able to get there. I have to admit, I sort of got lost a little. You have the original layout burned into your memory,
so in a way it was somewhat playing it for the first time. It was a refreshing jaunt.
There's no end to this, correct? I could always sneak a peek in TresEd, but I don't like to cheat a level as I only explore
it later on when I'm convinced I've seen all that I could.
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Castaway Final (optional update): https://www.mediafire.com/file/2bh23l30 ... e.zip/file