Trespasser - CRC-32 hash tools
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Re: Trespasser - CRC-32 hash tools
I'm thinking that for the gun sounds, you'd need a list containing gun manufacturers' names, another one containig a list with number combinations from 0-9, 00-99, 000-999 and 0000-9999, and a ast one just containing "01" and "02"...
Unfortunately since your executable is compiled for 64-bit Windows, I can't run it without rebooting my PC... isn't it possible to compile a 32-bit version?
Unfortunately since your executable is compiled for 64-bit Windows, I can't run it without rebooting my PC... isn't it possible to compile a 32-bit version?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Trespasser - CRC-32 hash tools
I've added updated x64 and x86 executables. I haven't actually tested the x86 version on a 32-bit machine so I can't promise it'll run, but I did have to fix a few truncation warnings so it's definitely 32-bit...
The --dictionary option now takes a comma separated list of filenames instead and performs a union on them to generate the word list (it'll deduplicate automatically), since I was fed up of manually concatenating lists. I haven't yet got support for users to specify a different list per append depth.
The gun ones are going to be a bit tricky I think. Getting the right manufacturer list will probably be the hard part? It's getting late here now so I'll have a bit more of a look tomorrow. Always happy to hear any feedback or suggestions, of course.
The --dictionary option now takes a comma separated list of filenames instead and performs a union on them to generate the word list (it'll deduplicate automatically), since I was fed up of manually concatenating lists. I haven't yet got support for users to specify a different list per append depth.
The gun ones are going to be a bit tricky I think. Getting the right manufacturer list will probably be the hard part? It's getting late here now so I'll have a bit more of a look tomorrow. Always happy to hear any feedback or suggestions, of course.
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- CRCFinder.zip
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Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
- tatu
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Re: Trespasser - CRC-32 hash tools
From Anne's voiceover document, indicating the computer building."SPEC-WORKSTATION BOOT"
Anne188: Workstation/Terminal area
Anne188b Nerd central.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: Trespasser - CRC-32 hash tools
Maybe even a computer terminal inside the CRAY vault. The walkthrough mentions a "windows like interface" if I remember right.
Re: Trespasser - CRC-32 hash tools
You know, in the retail's Foley table this sound isn't used so it was sort of a mystery, but in builds 55 to 103, it appears a single time in each, as the sound played for the collision of materials "Metal Hard 2" and "Computer"... so it may not be a gun at all. And yes, listening to it, it sounds more like a loud thud, I wasn't so sure it was a gunshot before, now even less...machf wrote: Retail Effects.tpa:
Code: Select all
150 8CF97C2E 4352157 7585 0,00 0,00 WBOR 110 36 1028 7549 30086 22050 16 1 1 0 0 no [unknown] 32A57DB9 (possibly GUN - ) (handgun?)
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Trespasser - CRC-32 hash tools
I have a theory that Foley Table things were based on one or more devs going around the game to see what things might hit each other, then using GUIApp or a piece of paper to assign a collision sound. Possibly different objects near each other changing might have led to the table changed over time. Also things like bullets and Anne's food likely were done on the whole.
Re: Trespasser - CRC-32 hash tools
I was taking another look at this one:
It's only using a different name...
Since something simlar happens for these ones, which come just before it:
and are duplicates of these one further down:
I'd have expected it to be named something like "AMB-JUNGLE-A01" to match the rest, but alas, no, that's not its name. It isn't "AMB-JUNGLE-A1", "AMB-JUNGLE-01", "AMB-JUNGLE-Ao1" or "AMB-JUNGLE-o1" (all possible typos), either. But it certainly had to be something ending in "-A01", for sure...
What turned it out to be? "AMG-IJ-A01"... yes, a different typo.
It's actually the same as this one:machf wrote:
Build 55 Ambient.tpa:
Code: Select all
13 6D6B4176 1722266 36132 1.637 0.000 0.000 13 WBOR 110 36 0 36096 36096 11025 16 1 0 0 0 [unknown] 2CEDC4AD (possibly AMB-)
Code: Select all
27 258B4F12 1722266 36132 1.637 0.000 0.000 13 WBOR 110 36 0 36096 36096 11025 16 1 0 0 0 AMB-IJ-A01 1E1D1A9A
Since something simlar happens for these ones, which come just before it:
Code: Select all
10 203D2791 1521128 51354 2.327 0.000 0.000 10 WBOR 110 36 0 51318 51318 11025 16 1 0 0 0 AMB-JUNGLE-B10 1653BA86
11 25165DD1 1572482 80868 3.666 0.000 0.000 11 WBOR 110 36 0 80832 80832 11025 16 1 0 0 0 AMB-JUNGLE-A14 1650BA82
12 CC75F8E4 1653350 68916 3.124 0.000 0.000 12 WBOR 110 36 0 68880 68880 11025 16 1 0 0 0 AMB-JUNGLE-A12 1650BA84
and are duplicates of these one further down:
Code: Select all
73 C1BD5D14 1653350 68916 3.124 0.000 0.000 12 WBOR 110 36 0 68880 68880 11025 16 1 0 0 0 AMB-JU-A12 28433E3F
75 28DEF821 1572482 80868 3.666 0.000 0.000 11 WBOR 110 36 0 80832 80832 11025 16 1 0 0 0 AMB-JU-A14 28433E39
88 2DF58261 1521128 51354 2.327 0.000 0.000 10 WBOR 110 36 0 51318 51318 11025 16 1 0 0 0 AMB-JU-B10 28403E3D
What turned it out to be? "AMG-IJ-A01"... yes, a different typo.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Trespasser - CRC-32 hash tools
AMB-JUNGLE-A01... This isn't a looping sound is it?
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Re: Trespasser - CRC-32 hash tools
Typo? Haha, nice find!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Trespasser - CRC-32 hash tools
I've updated my CRC tool (x86 and x64 binaries attached) so that you're able to specify different word lists for each "next" word, with it resorting to the final list if this is shorter than the number of appendings requested.
The format of the argument for -d is that you provide a comma-separated list of filenames for each word slot, with the lists for each slot themselves being separated by a vertical pipe. For example:
uses words from f1 and f2 for the first word, from f3, f4, and f5 for the second, and from f6 and f7 for the third onwards.
I've also included a few gun lists (very quick and dirty, though) in the zip.
For example, I've tried running
Code: Select all
-t 8 -d "GunManuf.txt|GunOther.txt" -c crc.csv -s " " -e "01|02" -p "gun - " -a 3 --crcoverride "FFA4D081,69F03065,2876EA61,485FE728,E680FB41,36322B9D,806DC7ED,AB68D478,2027364A,7AEF671A,86503DFE"
Code: Select all
-d "f1,f2|f3,f4,f5|f6,f7"
I've also included a few gun lists (very quick and dirty, though) in the zip.
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
Re: Trespasser - CRC-32 hash tools
Interesting. I may give it another try tonight... or early tomorrow.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files