Anyone have ideas for custom levels?

Creating new content for Trespasser!

Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers

Teromen
Parasaurolophus
Parasaurolophus
Posts: 258
Joined: Sun Jun 25, 2017 11:48 pm

Anyone have ideas for custom levels?

Post by Teromen »

Just curious what would be a good level idea. I know its the anniversary and im pretty good at making terrains so I figured I would ask around what ideas people have.

I'm not great at general level design but I can make some spiffy landscapes. So if anyone is thinking about getting together for a level let me know.
LIX666
Stegosaurus
Stegosaurus
Posts: 59
Joined: Wed Sep 16, 2020 12:31 pm

Re: Anyone have ideas for custom levels?

Post by LIX666 »

how about importing the demo lvl from Tony Hawks Pro Skater 2?



i have no idea what im asking, might be generationally close :D
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14048
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Anyone have ideas for custom levels?

Post by Draconisaurus »

Well, the Tresiverse is vast. What are some things you imagine might make a nice level? I may be available for small amounts of new asset making.
User avatar
TheIdiot
T-Rex
T-Rex
Posts: 4345
Joined: Thu Feb 20, 2014 9:13 pm
Location: Canada, eh?

Re: Anyone have ideas for custom levels?

Post by TheIdiot »

Why take a look at some pictures or videos landscapes and go from there? Find something you like and recreate it! :)
User avatar
machf
T-Rex Killer
T-Rex Killer
Posts: 12368
Joined: Thu Apr 24, 2003 11:20 pm
Location: Lima, Peru
Contact:

Re: Anyone have ideas for custom levels?

Post by machf »

Lincoln Island, from Jules Verne's novel "Mysterious Island":
Click on Image
(Click on thumbnail for full size)
Image

Maple White Land, from Sir Arthur Conan Doyle's novel "The Lost World":
Click on Image
(Click on thumbnail for full size)
Image
Click on Image
(Click on thumbnail for full size)
Image

Skull Island, from Peter Jackson's movie "King Kong":
Click on Image
(Click on thumbnail for full size)
Image

Land of the Lost, from the TV series of the same name:
Click on Image
(Click on thumbnail for full size)
Image
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
User avatar
enigma
Compsognathus
Compsognathus
Posts: 1176
Joined: Sat Jun 04, 2005 12:01 am
Contact:

Re: Anyone have ideas for custom levels?

Post by enigma »

How about a Five Night at Freddies style level?
Was going to try myself, but enough trouble with re-learning another engine.

Basic plan was, you're on night shift to look after the radio mast during a storm. You have a small building with the essentials and a monitoring station. The generator, a yard or so away across the little compound needs to be rebooted every so often. Dinosaurs would be sneaking about. Inside the monitoring station you get vague motion sensor that tells you something is moving outside.
If you don't reboot the generator when it goes off its game over after a so many seconds.
Limited ammunition and very slow healing. I'm sure the scripting was all capable to pull it off, but been a while.
Level would be very small, so just really scripting and maybe coulple new models be the majority of work.
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14048
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Anyone have ideas for custom levels?

Post by Draconisaurus »

Sounds pretty interesting. Does anyone remember SlenderRaptor the mod? It reminds me of that. I forget who made it.
User avatar
tatu
-=TresCom Website Manager=-
-=TresCom Website Manager=-
Posts: 5088
Joined: Fri Jun 24, 2005 9:40 pm
Antispam: No
Location: Sweden
Contact:

Re: Anyone have ideas for custom levels?

Post by tatu »

enigma wrote:How about a Five Night at Freddies style level?
Was going to try myself, but enough trouble with re-learning another engine.

Basic plan was, you're on night shift to look after the radio mast during a storm. You have a small building with the essentials and a monitoring station. The generator, a yard or so away across the little compound needs to be rebooted every so often. Dinosaurs would be sneaking about. Inside the monitoring station you get vague motion sensor that tells you something is moving outside.
If you don't reboot the generator when it goes off its game over after a so many seconds.
Limited ammunition and very slow healing. I'm sure the scripting was all capable to pull it off, but been a while.
Level would be very small, so just really scripting and maybe coulple new models be the majority of work.
Hey, long time no see Enigma!

I think that would be possible in Trespasser. It probably requires quite a good amount of scripting, but based on past levels, should be possible!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
User avatar
TheIdiot
T-Rex
T-Rex
Posts: 4345
Joined: Thu Feb 20, 2014 9:13 pm
Location: Canada, eh?

Re: Anyone have ideas for custom levels?

Post by TheIdiot »

That does sound interesting, and certainly achievable. Dinosaur path finding could be a bit finnicky, though, especially if you're going to be going through corridors.

I'm still dying to see a good horror-themed level, with sound effects and scripted, short-notice dinosaur attacks.
Teromen
Parasaurolophus
Parasaurolophus
Posts: 258
Joined: Sun Jun 25, 2017 11:48 pm

Re: Anyone have ideas for custom levels?

Post by Teromen »

Image

:P lol
sorry I had too heh
User avatar
tatu
-=TresCom Website Manager=-
-=TresCom Website Manager=-
Posts: 5088
Joined: Fri Jun 24, 2005 9:40 pm
Antispam: No
Location: Sweden
Contact:

Re: Anyone have ideas for custom levels?

Post by tatu »

Haha nice!
Now time to someone magically script a working skateboard ;)
I could see a skatepark in a Tres level :)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Teromen
Parasaurolophus
Parasaurolophus
Posts: 258
Joined: Sun Jun 25, 2017 11:48 pm

Re: Anyone have ideas for custom levels?

Post by Teromen »

well we could prolly make a giant skateboard and place it on a hill
LIX666
Stegosaurus
Stegosaurus
Posts: 59
Joined: Wed Sep 16, 2020 12:31 pm

Re: Anyone have ideas for custom levels?

Post by LIX666 »

Teromen wrote:Image

:P lol
sorry I had too heh

:mrgreen: :mrgreen: :mrgreen: :mrgreen:

i knew ya had it in ya!
Teromen
Parasaurolophus
Parasaurolophus
Posts: 258
Joined: Sun Jun 25, 2017 11:48 pm

Re: Anyone have ideas for custom levels?

Post by Teromen »

I just played the demo and there's no way that's going in trespasser lol. All those curves. Imagine the collision boxes.

For some reason when you said the demo level I was thinking of the warehouse. But its an outdoor park in the 2nd game. Anyway, I'm thinking about making a park now just for fun. What can we call it? Sueurass-ic Park? Not a clue.

Hiding under the mini ramp to escape a trex? Pick up a skateboard and hit the raptor with it like Nedry's mace?

Edit: I'm glad this trick worked. Now if only terrains could have bumpmaps... Prolly kill the framerate though lol.
Image

just teasing
Image

neat huh? hehe. I'll just make some decent looking ramps and lay them out like a park and add dinos and guns and stuff and see how it plays. Obviously the terrain is just a large terrain object with a single low res texture, for those interested. I think it fits a park level, for the distance. I can use detail up close for the park textures though.
User avatar
Draconisaurus
T-Rex Killer
T-Rex Killer
Posts: 14048
Joined: Mon Dec 06, 2004 5:21 pm
Antispam: No
Location: Isla Sorna
Contact:

Re: Anyone have ideas for custom levels?

Post by Draconisaurus »

Hmmmm. Parkour in Trespasser?

Also - as far as horror Trespasser mods go, it was actually "Slender Park" I was thinking of. I highly recommend this level by Awesome, who used to be a regular member:

https://www.trescomforum.org/viewtopic. ... 14#p106014
Post Reply