another level. learning new things. having fun.

Creating new content for Trespasser!

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morningstarring
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Re: another level. learning new things. having fun.

Post by morningstarring »

https://streamable.com/zotgh2

learned how to do some basic dino teleporting. Also adding new sounds/triggers
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Re: another level. learning new things. having fun.

Post by Draconisaurus »

I like it! Ops Center doors are quite handy for piecemeal reconstruction, as TptDac observed in his giant mod.
Hmm, I feel like mentioning: it IS possible to have Dinosaurs in buildings with some success. Larger spaces help, as well as the area being fully still on the terrain. And scene assets like desks can be placed carefully. I did experience a bit of this in JPDS.
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Re: another level. learning new things. having fun.

Post by morningstarring »

Draconisaurus wrote:I like it! Ops Center doors are quite handy for piecemeal reconstruction, as TptDac observed in his giant mod.
Hmm, I feel like mentioning: it IS possible to have Dinosaurs in buildings with some success. Larger spaces help, as well as the area being fully still on the terrain. And scene assets like desks can be placed carefully. I did experience a bit of this in JPDS.
it's not shown in the video but there's another building in this level that has an unspecified number of raptors inside it. I found that stacks of crates tend to kill raptors quite easily so I had to remove those :lol: . but I like the layout and the various objects/decor inside so far. I'm looking at other levels to see if I can scavenge some interesting stuff to give the compound a more immersive feel. I'm thinking the lab might have some cool stuff i could use.

I'm still thinking about what to put in the the building in my last video link. the rex wont teleport there it was just a test. that building is going to be more in the later part of the level which is a WIP.
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Re: another level. learning new things. having fun.

Post by morningstarring »

Draconisaurus wrote: And scene assets like desks can be placed carefully. I did experience a bit of this in JPDS.
I wonder if placing small AI boxes around assets help avoid raptors getting hung up or damaged by desks, chairs or other similar things?
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Re: another level. learning new things. having fun.

Post by Draconisaurus »

Sounds fun. AI boxes in my experience are not that effective at smaller scale. Even a basic outdoor territory outline is prone to be violated a bit. The boxes seem to be more... guidelines.
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Re: another level. learning new things. having fun.

Post by TheIdiot »

Just make sure the dinosaurs have ActStayOut = true. I don't believe they actually use AI boxes otherwise.
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Re: another level. learning new things. having fun.

Post by Draconisaurus »

Is it ActGetOut? I'm not on my computer to check.
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Re: another level. learning new things. having fun.

Post by machf »

Yes, it's ActGetOut.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: another level. learning new things. having fun.

Post by morningstarring »

https://streamable.com/ubyfzi

Ok so i've been trying to get this to work for days. finally got a decent result
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Re: another level. learning new things. having fun.

Post by Draconisaurus »

Hey now. Your first scripted event? Cong-ratulations! Looks great. Those physics ones can be tough.
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Re: another level. learning new things. having fun.

Post by tatu »

Nice work! That is actually not some easy scripting there. :)
Even if you borrow script from another level, it is not that easy to do!
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Re: another level. learning new things. having fun.

Post by morningstarring »

I used some other action events as the basis for what I scripted but had to modify certain parts, or change them entirely to get everything to work properly. I used the tscript reference guide and went through some trial and error. finally got it to work without causing the level to crash upon loading. hopefully I can create some more interesting puzzles and gameplay mechanics going forward.
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