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PostPosted: Thu Oct 01, 2020 3:06 am 
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Stegosaurus
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https://streamable.com/kmi5kx

learned a new thing. it's not groundbreaking but it certainly feels more like a jurassic park game.


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PostPosted: Thu Oct 01, 2020 1:00 pm 
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Nice!
It is somehow a bit satisfying to see someone learning Trespasser and sticking to it like you do, learning it. Usually people start too big and too big projects and then disappear cause they get overwhelmed!

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Thu Oct 01, 2020 7:03 pm 
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Stegosaurus
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tatu wrote:
Nice!
It is somehow a bit satisfying to see someone learning Trespasser and sticking to it like you do, learning it. Usually people start too big and too big projects and then disappear cause they get overwhelmed!


It's become my new before bed activity. I used to just watch youtube videos but that got dull.

there's still a lot I wish I could do but making simple things/levels for now is enjoyable. I try to do things to help retain what I have learned and try to explore new things as I go. Lots of trial and error.


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PostPosted: Tue Oct 06, 2020 10:25 pm 
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T-Rex Killer
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Sorry, I had thought the link was for a file download, and waited to have a look. Your new level looks great! Importing new Dinosaur vocals is not something many new Tres modders do. In fact you might be the first. Most people have been too intimidated by the process and sensitive file format. I look forward to learning what is on the other side of the bouldered pathway.

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PostPosted: Wed Oct 07, 2020 12:26 am 
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Stegosaurus
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Draconisaurus wrote:
Sorry, I had thought the link was for a file download, and waited to have a look. Your new level looks great! Importing new Dinosaur vocals is not something many new Tres modders do. In fact you might be the first. Most people have been too intimidated by the process and sensitive file format. I look forward to learning what is on the other side of the bouldered pathway.


I'm a bit of an audiophile so messing with tpass sound and music files seemed like a logical next step for me personally. It surprises me that they didn't use more JP sounding dinos in the game. maybe the audio file size was a limitation during development?


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PostPosted: Wed Oct 07, 2020 2:46 am 
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We have come to understand that DreamWorks Interactive was able only to purchase a minimal license from Universal. Tatu what was it, only the right to use the name/franchise-brand? They obviously got away with Lord Richard Attenborough's voice as well, but various things were not allowed to be included, including the sound. Even the ingame Jurassic Park banner was removed.

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PostPosted: Wed Oct 07, 2020 5:32 pm 
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Draconisaurus wrote:
We have come to understand that DreamWorks Interactive was able only to purchase a minimal license from Universal. Tatu what was it, only the right to use the name/franchise-brand? They obviously got away with Lord Richard Attenborough's voice as well, but various things were not allowed to be included, including the sound. Even the ingame Jurassic Park banner was removed.

I think that info is in one of the team member interviews, but I'm not entirely sure.


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PostPosted: Sat Oct 10, 2020 5:06 pm 
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T-Rex Killer
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Tatu, do you remember those details?

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PostPosted: Sat Oct 10, 2020 8:44 pm 
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Draconisaurus wrote:
Tatu, do you remember those details?


I don't remember no.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Mon Oct 12, 2020 1:45 am 
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https://streamable.com/l8egii

more playing around with audio stuff. A location trigger that plays a distant rex roar. it'll be in a different location than in the video


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PostPosted: Mon Oct 12, 2020 2:20 am 
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Impressive. I might be able to help or advise on how to make the trailing portion of the roar a smooth fade-out.

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PostPosted: Mon Oct 12, 2020 2:52 am 
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Stegosaurus
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Draconisaurus wrote:
Impressive. I might be able to help or advise on how to make the trailing portion of the roar a smooth fade-out.


a fade out is something i wanted to incorporate. looking through the tscript references im thinking it will involve writing in something involving ActionType 3 = "CFadeMusicAction" and then float VolumeFader = ???? but i could be totally wrong and i dont know how to write the script exactly.

it could be easier for me if i make the original audio fade away in the editing program i use.

unfortunately My laptop just crashed and I lost progress on a building I was in the process of creating so I think im closing tressed for the night. do you want a link to the WIP level for download?


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PostPosted: Mon Oct 12, 2020 6:39 pm 
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I can wait. Figuring a fade edit in your own program is a better idea. I have seen the milusic fade action work on some computers and not others.

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PostPosted: Tue Oct 13, 2020 2:42 am 
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Stegosaurus
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Draconisaurus wrote:
I can wait. Figuring a fade edit in your own program is a better idea. I have seen the milusic fade action work on some computers and not others.


edited the original audio to include its own fade out. I have a few audio samples from JP1 rex scenes(roars, growls, snarls, etc) is there a way to make the rex in tpass use different sounds in a semi random way? from what I remember the original sound box had 3 strings for rex sounds. i dunno if they were played all at once or if each sound string was played in a cycle to give variation to the roars. I can play around with stuff in tressed but if you have any tips on getting some variety mixed into the rex roars, bites etc id greatly appreciate it.


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PostPosted: Tue Oct 13, 2020 3:25 am 
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I'm not on my computer at the moment but a given vocal cube can be given as many sound entries as you put in it. I believe they play in random sequence already. Try giving whichever one is used by ActBite several different sounds and you can see.
In the more advanced department, there are a few different AI actions which may cause a Dino to make sounds. I remember ActStalk is one. I believe in the past I had some particular awareness of a few sound-causing actions but I am in need to experiment again to find out which.

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