Build 97 Pickable Flower in retail IJ Loading Screen

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JohnDecodes
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Build 97 Pickable Flower in retail IJ Loading Screen

Post by JohnDecodes »

Hi, not sure if this has been posted before, I couldn’t see it. I noticed the floating pickable flower head from Build 97’s Industrial Jungle is still in the loading screen image in Build 116’s Industrial Jungle. (As seen below). Despite being removed completely from the retail game.
Build 116 - IJ.jpg
Build 116 - IJ.jpg (210.85 KiB) Viewed 6350 times
It’s floating in front of the volcanic spring’s rock on the right of the image, as it’s found in Build 97. (Build 97 below).
Build 97 - Flower Head.jpg
Build 97 - Flower Head.jpg (169.42 KiB) Viewed 6350 times
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Hilwo
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Re: Build 97 Pickable Flower in retail IJ Loading Screen

Post by Hilwo »

Welcome :) Cool, not sure I've ever noticed. Loading times aren't nearly as long as they were back then.
Trashcans that are in earlier builds (with lids) are also still in the loading screen for Lab. Though not sure it was the can that held a purple keycard.
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tatu
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Re: Build 97 Pickable Flower in retail IJ Loading Screen

Post by tatu »

Welcome to TresCom!

That is a neat find. You have a good eye. I don't think I personally ever analysed the loading screen images. :)
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Re: Build 97 Pickable Flower in retail IJ Loading Screen

Post by machf »

Never realized it. Good catch!
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Re: Build 97 Pickable Flower in retail IJ Loading Screen

Post by Draconisaurus »

That is a particularly unlikely, valuable discovery, that was likely never to be discovered. Well done.
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Re: Build 97 Pickable Flower in retail IJ Loading Screen

Post by Melber »

Yes, the possibility to pick up a flower was possible, it was probably supposed to be a beautiful demonstration for the E3 show.
It can even be seen on the record. time = (1:17:06)

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Re: Build 97 Pickable Flower in retail IJ Loading Screen

Post by tatu »

I haven't thought about that they already had the box art done back at E3. :)
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JohnDecodes
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Re: Build 97 Pickable Flower in retail IJ Loading Screen

Post by JohnDecodes »

Yes, seems like the pickable flower was just set up for the E3 show. But the "Secrets (Used and Unused)" document shows there was a plan to repurpose the model into a secret pickable flower for the final game. It would have raised a dinosaur’s love factor when hitting them with it, and only been a temporary item.

I kind of fell down the rabbit hole researching this, but I put it all together into a video if anyone’s interested.

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Re: Build 97 Pickable Flower in retail IJ Loading Screen

Post by Hilwo »

JohnDecodes wrote:I kind of fell down the rabbit hole researching this
You're in good company ;)
JohnDecodes wrote:but I put it all together into a video if anyone’s interested
That was interesting and insightful, thanks for making and sharing the video :) I didn't even know the orchids voiceover was near the mayan head in those early builds. As for the pickable flower, I don't know much about editing, but a trigger might have been able to keep it (frozen) in place until picking it up. This would prevent anything from being able to knock it over.
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Re: Build 97 Pickable Flower in retail IJ Loading Screen

Post by Draconisaurus »

That is a very interesting video, JohnDecodes. Thank you for making a careful presentation of the topic for other people to see.
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