Draconisaurus wrote:This version of IJ1 and IJ2 seems decidedly less-full than the retail version, so far. I'm unclear which areas you had in mind, yet, to add detail to; in general I feel your gameplay area looks and feels a bit too open, without the illusion of its existence within a thick, much larger jungle. Perhaps there are engine limitations at work, but perhaps some solutions haven't been thought of.
Denser jungle is plausible, however i've been adding foliage sparingly for now, as i'm still working on the terrain. Aligning the foliage models after spotting an error in the terrain is not exactly enjoyable to fix, which to my understanding is something also Trespasser modders stumble on from time to time.
Draconisaurus wrote: I forget which engine this is being made in?
Orange box - branch of the Source-engine, also known as Source 2013.
Draconisaurus wrote: And, can you direct us to screenshots of a comparable finished ingame setting(s) from that engine?
?
Draconisaurus wrote:If by chance this turns out to become a complete representation of Trespasser's levels, I'll be especially interested. Does this engine have support for multiplayer (within modded content)?
Ideally yes, but unfortunately that is not a realistic goal. The levels are separate, lab complex being playable to the end (however the end for now is just the level shutting down), industrial jungle is being built with Jurassic Life in mind.
Draconisaurus wrote:Does this engine have support for multiplayer (within modded content)?
Source is rather modable and has support for multiplayer, however the mod needs to be made on multiplayer-branch..