Huh Rebel that is interesting music but I don't take clips randomly from the multiverse and put them into games. They must mean something to me but for Trespasser, they must almost certainly have some connection to Jurassic Park already. In some cases it's a music piece from a non-JP source that sounds closely similar to a JP-source's music. Or in some cases like Pitfall The Mayan Adventure, it has Mayans like Trespasser so it fits... I don't do arbitrary music lol.
Well, Carnivores: Cityscape uses the Serious Sam engine, and we have already converted some dinosaurs to use tem with Trespasser, so, there you have your connection...
Hah, that is pretty funny. I would permit that extension mechanic if I had any interest in the game Serious Sam, but... I digress. As well, am still waiting for the Carnivores dinosaurs to be released...
If you means the ones from Carnviroes Cityscape, several have already been released... Suchomimus and Nanotyrannus, for instance. Also, Tylosaur. Coelophysis. Giganotosaurus.
If you mean athe ones from Carnivores 1/2/Ice Age, that's going to take some time... we need an import MAXscript done, in the first place.
Huh...... The Lagoon Sucho? And, Nanotyrannus is also in JPDS, along with Coelophysis... IIII had no idea. That Giga might be in ProtoPark. Tylosaurus, we still need an aqua dino level... That needs to be some sort of priority for the near future. I'd be happy to assist.
tatu wrote:A quick test with the demo show it doesn't work. I wonder if older GUIApp versions (E3) can do it.
I only thing I noticed while screwing with that idea is that the tpas don't have to be inside of the data folder, they can also be placed in the same directory as that of the executable. That didn't really surprise me though since doing a full retail installation places a copy of the tpas just inside of the trespasser folder.