tpa player (version 4.0.9.18 (released 04/11/2021)
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- tatu
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Re: tpa player (version 4.0.9.14 (5/08/20))
We could just ask TI for the full list of IDs?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: tpa player (version 4.0.9.14 (5/08/20))
That should always be the first step...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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- tatu
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Re: tpa player (version 4.0.9.15 (5/11/20))
I don't know a good place to put it so I will put it here. Mattila22 on the Discord noticed this.
"AMB-IJ-A02" in the retail TPA does not sound the same if you play it in TPA Reader (Or TPA Player) as it does in TresEd/game. This applies to all ambient TPAs from 96 to 116. Any clues?
Another note: I just noticed Build 55 Ambient TPA plays the missing sound for the first few entries. Pretty sure this is a bug?
"AMB-IJ-A02" in the retail TPA does not sound the same if you play it in TPA Reader (Or TPA Player) as it does in TresEd/game. This applies to all ambient TPAs from 96 to 116. Any clues?
Another note: I just noticed Build 55 Ambient TPA plays the missing sound for the first few entries. Pretty sure this is a bug?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: tpa player (version 4.0.9.15 (5/11/20))
Uh. At brief thought, sometimes machf's sound listing indicates that multiple script-call-names may lead to the same internal sound file. Perhaps in this case there is a duplicate script-call-name, which in different entries points to different sounds. Which sound ends up being heard, might be a determination of forward or backward sorting priority (as with the reversed-instance-sequence height priority in TresEd, of TrnObjs with the same height value).
- tatu
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Re: tpa player (version 4.0.9.15 (5/11/20))
This is not the case here. I've checked his lists and he mention if they are the same audio file. And even if same script-call-names lead to the same sound file, it shouldn't play different in our TPA tools. And I am not aware if there is any duplicate ID names in the TPAs we have, or if it even allows it as the hash would be the same.Draconisaurus wrote:Uh. At brief thought, sometimes machf's sound listing indicates that multiple script-call-names may lead to the same internal sound file. Perhaps in this case there is a duplicate script-call-name, which in different entries points to different sounds. Which sound ends up being heard, might be a determination of forward or backward sorting priority (as with the reversed-instance-sequence height priority in TresEd, of TrnObjs with the same height value).
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: tpa player (version 4.0.9.15 (5/11/20))
No idea what it would play in TresEd, but it sounds fine for me on TPA player...tatu wrote:I don't know a good place to put it so I will put it here. Mattila22 on the Discord noticed this.
"AMB-IJ-A02" in the retail TPA does not sound the same if you play it in TPA Reader (Or TPA Player) as it does in TresEd/game. This applies to all ambient TPAs from 96 to 116. Any clues?
Must be some problem on your PC. For me, it works fine.Another note: I just noticed Build 55 Ambient TPA plays the missing sound for the first few entries. Pretty sure this is a bug?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: tpa player (version 4.0.9.15 (5/11/20))
As I understand, the sound Tatu indicates sounds fine in both cases. The issue is with some alternate sound being played.machf wrote:No idea what it would play in TresEd, but it sounds fine for me on TPA player...tatu wrote:I don't know a good place to put it so I will put it here. Mattila22 on the Discord noticed this.
"AMB-IJ-A02" in the retail TPA does not sound the same if you play it in TPA Reader (Or TPA Player) as it does in TresEd/game. This applies to all ambient TPAs from 96 to 116. Any clues?
Re: tpa player (version 4.0.9.15 (5/11/20))
Have you tried it yourself? Because I don't see anything wrong with TPA player...
Oh, I see... apparently, it plays faster.
Oh, I see... apparently, it plays faster.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: tpa player (version 4.0.9.15 (5/11/20))
Yes, this is what I mean. The fact that it plays faster (I have not checked other audios) from build 96 and above it must be a bug effecting this version of TPA files.machf wrote:Have you tried it yourself? Because I don't see anything wrong with TPA player...
Oh, I see... apparently, it plays faster.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: tpa player (version 4.0.9.15 (5/11/20))
No, it's just that this particular sound is in MS-ADPCM format... earlier versions didn't use that format.
And it's playing at twice the speed. My guess is that it's assuming it's stereo and treating it as if the info was split among two channels, instead of mono (which is what it actually is).
And it's playing at twice the speed. My guess is that it's assuming it's stereo and treating it as if the info was split among two channels, instead of mono (which is what it actually is).
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
- -=TresCom Website Manager=-
- Posts: 5100
- Joined: Fri Jun 24, 2005 9:40 pm
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Re: tpa player (version 4.0.9.15 (5/11/20))
Oh, I see. Weird. Could it be something that was used between Build 55 and Build 96? As it is the only? audio that is behaving like this.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: tpa player (version 4.0.9.15 (5/11/20))
AMB-IJ-A02tatu wrote:Oh, I see. Weird. Could it be something that was used between Build 55 and Build 96? As it is the only? audio that is behaving like this.
AMB-IJ-A04
AMB-IJ-A06
AMB-IJ-A10
AMB-IJ-A11
AMB-IJ-A12
AMB-IJ-A13
These are the troublemakers i have stumbled on so far.
Re: tpa player (version 4.0.9.15 (5/11/20))
I bet B01, B05, B08 and B10 are like that too... what they all have in common is that they use the MS-ADPCM format, and they are all mono (single channel) sounds. At least, in build 96.
As I said, Build 55 and earlier ones didn't have sounds in that format.
As I said, Build 55 and earlier ones didn't have sounds in that format.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: tpa player (version 4.0.9.15 (5/11/20))
True, however the older builds have usually echoless versions as the sounds were still being worked on, hence using them is not that ideal.machf wrote:I bet B01, B05, B08 and B10 are like that too... what they all have incommon is that they use the MS-ADPCM format, and they are all mono (single channel) sounds. At least, in build 96.
As I said, Build 55 and earlier ones didn't have sounds in that format.