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TresCom Forums • View topic - Jurassic Life "The Valley" Contest

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PostPosted: Mon Oct 14, 2019 5:38 am 
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Hello! I am Lord Krit or known on here for years as "Thekritter71". Today I have a special announcement, as a developer, I've been recently hired onto the Jurassic Life team and been mainly at the center of concept and recruitment. Well, we started working on developing a new map campaign called "The Valley". The Valley is a map that happens after the Raptor Pen when you go east into the woods. What is the Valley? The Valley is a planned map intended to take the player (Robert Muldoon) to find Ray Arnold, who had gone missing to turn on the power. Unlike in the movie, where the shed is close by, Jurassic Life takes liberties just as Trespasser took liberties with Isla Sorna. Much of the movie locations have been changed, as well as geography. The maintenance shed is no longer located close to the Raptor Pen but rather at the end of the dense forest that is the Valley. In the Valley is three key places, an electrical bridge over a river crevice (with an office needed to turn on the bridge), the Radio Tower, and the Shed itself along with a backway near the Radio Tower. The goal of this contest is to concept the map in Trespasser to the closest of my vision as possible. You will be helping create a template for the JL devs and I! The winner of the contest will receive...

- A special credit in the JL credits!

- A first-hand look at the mod itself (with permission from the lead developers)

- First-hand privileges (receive a demo before anyone else, be able to playtest when V1 is nearing release)

- and much more!

Runner-ups will receive recognition as well!


RULES
The map must be a decent length and not very insanely large.
Imagine puzzles and ways that could engage the player.
You must use Isla Nublar construction, please see about using hppav's Nublar pack,


THE DEADLINE FOR THE CONTEST IS JANUARY 1ST

Here is the current blueprints for the map, there will be an in-depth imaginary tutorial later on!

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Last edited by TheKritter71 on Mon Oct 14, 2019 8:10 pm, edited 1 time in total.

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PostPosted: Mon Oct 14, 2019 8:27 am 
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Ohhh interesting. It's been a while since we had any contest. And already having an "overview" of how the map should look might get more people into it.

The only thing I would say can not work, from what I can tell by the map is the player using a car nor anything on the river, at least not in Trespasser's engine.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Mon Oct 14, 2019 11:38 am 
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People can place a wrangler jeep in the parkway of radio tower for looks.

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PostPosted: Mon Oct 14, 2019 6:43 pm 
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No terrain heightmap to use as a basic starting point?

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PostPosted: Mon Oct 14, 2019 7:11 pm 
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This looks pretty fun and I'm willing to join but when's the deadline for this contest?

EDIT: Oh also will we be given a base template level to work in or will we have to create one all from scratch?


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PostPosted: Mon Oct 14, 2019 8:09 pm 
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You need to create your own terrain map. All you need to know is the road hill the player starts at and there is a river crevice on the far right side of the map start point. (I'm not TresEd savvy so I wouldn't know!) The deadline for the contest is January 1st

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PostPosted: Tue Oct 15, 2019 4:08 am 
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Location: Canada, eh?

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PostPosted: Tue Oct 15, 2019 2:11 pm 
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PostPosted: Wed Oct 16, 2019 12:48 am 
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This is very interesting to me, as I've long moved on from Trespasser modding into Source modding; I've been planning to remake Trespasser as a fan campaign for Jurassic Life since I heard of it! If you're looking for somebody to add to the team, hit me up and we can talk! :)


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PostPosted: Mon Oct 21, 2019 12:59 am 
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PostPosted: Mon Oct 21, 2019 3:11 am 
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Location: Canada, eh?

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PostPosted: Mon Oct 21, 2019 7:27 pm 
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Yeah I asked him about his Nublar assets, and sadly he said most of them were lost to HDD failure. Might be a bit tough to design without Nublar assets, unfortunately.


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PostPosted: Tue Oct 22, 2019 4:37 am 
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For the Jeep, you can just use the one from East Dock. :)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Fri Oct 25, 2019 10:54 pm 
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PostPosted: Sun Oct 27, 2019 7:13 am 
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Location: Canada, eh?

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