The level looks awesome so far, Rebel. It fits perfectly in with the original TC levels, too. As usual, all of the puzzles are excellent, and there are so many cool new things to see in each area. The sheer amount of new models and locations is enough for me. I'll save the lengthy review for a final release, though, but I must say the level is already very promising.
I must say that I disagree with Draco about the amount of emptieness. I feel like the pacing is just right - there's a little bit of trekking between locations, but for me it helps to create a sense of scale and exploration. Perhaps if travel time becomes a problem, you could look into using the Anne speed boost script Lee made for CE. You could also throw in a few more dinosaurs here and there, like in the original TC level and TC Isle where there were very few dinosaurs, but enough to keep you on your toes.
I would like to suggest thinning the fog out a LOT though, as while I didn't get lost, I would have liked to have been able to make out some landmarks in the distance to head towards rather than just wander around in the fog until something suddenly appears. Check out the view from the first small dam to the big dam in TresEd with fog enabled - the dam is just visible at the edge of the fog. That's the sort of thing I picture for the in-game atmosphere - foggy, but not so much that you can't see where you're going, just enough to make things feel mysterious.
Rebel wrote:There seems to be very little interest in the particular project, so I may just say the hell with it altogether.
I'm with tatu on this one, do it for yourself (and the rest of our little group here). The community may be small, but we're all always going to be interested in whatever bit of Trespasser we can get our paws on. I know I'm looking forward to playing the finished product, and it sure sounds like tatu is as well...I say keep it up! I'm always willing to help out if I can find some time, as well.