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TresCom Forums • View topic - Neural Network Texture up-scaling

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PostPosted: Sun Jul 14, 2019 8:17 pm 
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Dinosaur egg
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Just as a heads up, the texture up-scaling doesn't like anisotropic filtering in the mip maps, so make sure-

MipMapMode=1
and
TexFilterD3D=0

because texture filtering just ruins the inherent detail in the up-scale.
And of course, make sure the video options in the game have the texture render at maximum (and not high).

* update:
It also has a beneficial effect to hardware water that I have just noticed.


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PostPosted: Mon Jul 15, 2019 4:58 am 
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T-Rex Killer
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That's good to know... thanks!

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PostPosted: Sat Jul 20, 2019 11:15 pm 
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PostPosted: Wed Jul 24, 2019 2:18 am 
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Holy Crap lol, a telling more true than I would expect.

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PostPosted: Tue Aug 13, 2019 11:28 am 
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OK V2 is almost done, it's looking a lot better than V1!
I've tried darren's advice about "TexFilterD3D=0". It looks better but leaves the ground very pixilated, I think it's worth the trade off to a have the ground blurred.

Stock CE


V2 Upscaled


Stock CE


V2 Upscaled


Is there a better way to display these images then what I'm doing?





Attachments:
TPass008.BMP
TPass008.BMP [ 5.93 MiB | Viewed 11726 times ]
TPass026.BMP
TPass026.BMP [ 5.93 MiB | Viewed 11726 times ]
TPass003.BMP
TPass003.BMP [ 5.93 MiB | Viewed 11726 times ]
TPass022.BMP
TPass022.BMP [ 5.93 MiB | Viewed 11726 times ]
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PostPosted: Tue Aug 13, 2019 12:18 pm 
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Looks good!

However, I personally dislike the palms on the upscale. At least not the greenish one (on the most right in the monorail image). It looks less transparent and more square, probably due to counting part of the opacity area as the texture itself.

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PostPosted: Tue Aug 13, 2019 6:37 pm 
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What happened to that sign at the monorail station...?

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PostPosted: Tue Aug 13, 2019 10:29 pm 
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TPass006.BMP
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PostPosted: Mon Aug 19, 2019 8:22 pm 
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T-Rex Killer
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I personally think your upscaling looks amazing. I am highly impressed that this is even possible.

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PostPosted: Tue Aug 20, 2019 3:32 am 
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Thanks Draconisaurus, I can't take any credit for the actual technology. I'm amazed it's possible as well!

V2 is up. It's 4x the original resolution so quite a large download (V1 was 2x).
I don't have any trouble loading it with my average hardware. If people want a smaller 2x version I can make one as well.


Any thoughts?

I'm particularly impressed with the truck, it was pretty low resolution to start with. There's also a screen shot of it in game a few posts above.
4x upscale no interpolation/4x neural network upscale
PTruck32t2.jpg
PTruck32t2.jpg [ 114.53 KiB | Viewed 11632 times ]


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PostPosted: Tue Aug 20, 2019 4:49 am 
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It looks really good! Now it is too bad we can't do anything about the terrain textures!

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Tue Aug 20, 2019 6:07 am 
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PostPosted: Tue Aug 20, 2019 4:59 pm 
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Let me know when it's available for download somewhere else than Mega...

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PostPosted: Tue Aug 20, 2019 6:00 pm 
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Tue Aug 20, 2019 6:08 pm 
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T-Rex Killer
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Thank you. The way Mega handles downloads by storing them in the browser's cache conflicts with my cache settings...

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