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TresCom Forums • View topic - TLC Patch PreRelease

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 Post subject: Re: TLC Patch PreRelease
PostPosted: Wed May 29, 2019 8:11 pm 
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T-Rex Killer
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Glad you're enjoying your work on Trespasser. Always good to have people around doin' stuff. I still suggest getting into the modding scene when you're ready 8)

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 Post subject: Re: TLC Patch PreRelease
PostPosted: Wed May 29, 2019 9:09 pm 
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: TLC Patch PreRelease
PostPosted: Wed May 29, 2019 11:48 pm 
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Brachiosaurus
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For those who are interested, here is a download of the Jungle Road version I am working on. It has the updated road and monorail pylon placement. More importantly it also has broken wooden bridges in the locations where it would be impossible for a truck to drive over the natural barriers. Basically the same places where there are box jumping puzzles. I added the bridges to help tie in the look of Jungle Road's um... roads with the bridges from the Beach and Industrial Jungle levels. There are also many more props added into the level. For example, I fixed up the 45 pistol and placed it in an interesting location. I also swapped out the jeeps with the version form Build 96. The floor texture of the jeep has been fixed too. There are also a bunch more props added in that I missed from earlier BETAs of the Plantation house.

I would really like to know what you guys think of the bridges that were added. I wonder if they are a bit too much? However without them, the roads kinda don't make sense. Also, if someone could tell me why the orange tiles that were used in plantation house come in with corrupted colors when used as terrain textures. That would be appreciated. Strangely they look just fine if not flagged as terrain textures.

https://www61.zippyshare.com/v/sUoBNTux/file.html


Last edited by LCountach on Sat Jun 01, 2019 2:32 pm, edited 1 time in total.

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 Post subject: Re: TLC Patch PreRelease
PostPosted: Fri May 31, 2019 10:36 pm 
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Brachiosaurus
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 Post subject: Re: TLC Patch PreRelease
PostPosted: Sat Jun 01, 2019 12:45 am 
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I'm not familiar with that model, but if the level crashes about halfway or before, it's generally a geometry problem, ie. the model itself, and if it crashes right before loadup, it's generally a texture problem. I realize that's rather vague, but unless I can see the model itself, that's all I can offer atm.


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 Post subject: Re: TLC Patch PreRelease
PostPosted: Sat Jun 01, 2019 3:10 am 
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Brachiosaurus
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 Post subject: Re: TLC Patch PreRelease
PostPosted: Sat Jun 01, 2019 6:36 am 
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Crash at 33% usually mean a mesh/geometry issue.
Crash at 99% usually mean a texture issue.

In early builds most (Build 55 have a mix) objects had Geometry type 1. Later they changed so visible and $physics required Geometry type 2. Lab 55's objects still uses the old system so you need to make sure you edit the .values file and put the Geometry from 1 to 2 and then import it, that should fix it. That is why TresEd recommends that option when exporting an objects (Add ext_GeometryType...). Same should be applied to the $ physics as well.

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: TLC Patch PreRelease
PostPosted: Sat Jun 01, 2019 2:32 pm 
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Brachiosaurus
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 Post subject: Re: TLC Patch PreRelease
PostPosted: Sat Jun 01, 2019 3:28 pm 
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: TLC Patch PreRelease
PostPosted: Mon Jun 03, 2019 10:41 pm 
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Brachiosaurus
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 Post subject: Re: TLC Patch PreRelease
PostPosted: Tue Jun 04, 2019 4:52 am 
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Give me this weekend and I will try to write up a list of all objects I know are in earlier builds and not in the retail versions. :)

Do you want me to include delete foliage instances? ;) ;) (joking)

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: TLC Patch PreRelease
PostPosted: Thu Jun 06, 2019 11:11 pm 
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Brachiosaurus
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Understood. I look forward to to it.


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 Post subject: Re: TLC Patch PreRelease
PostPosted: Sat Jun 08, 2019 4:29 pm 
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I was thinking about this and have no idea how to write a proper one so I am gonna include some more stuff I found that is not in your release or in my previous post:

IJ:
- Build 96 have several stuff underground between the start and the lake area.
- Both "Pbenelli-03" and "Phk91-01" are inside a "baker" object and are therefore not possible to get.
- In Build 96 there are several bones underground and a MAC10 at the lake area. Close to the waterfall there is a toxic rifle underground. There is also the broken jeep in that area.

AS:
- Build 96 got a big terrain part in the beginning. However, adding it would mean you would have to redo this level.
- Build 96 - "SMV_RuinU-02" and those ruins was removed before retail.

AS2:
- Build 96 - There are more Mayan ruins at the beginning down the slope.
- Build 103 - Got an added Supply locker with a Calio gun at the beginning.
- Build 103 - "PHjeepOpenBodyHack00-03" only present in this build.
- Build 103 - "PSawHrseTop01-04" and those 3 crates are only present in this build as well. (Hey, I've noticed this for the first time ever today!).

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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 Post subject: Re: TLC Patch PreRelease
PostPosted: Mon Jun 10, 2019 9:13 pm 
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Brachiosaurus
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Joined: Fri Dec 14, 2007 4:52 pm
Posts: 176
Thanks for the list. I will look into these items.


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 Post subject: Re: TLC Patch PreRelease
PostPosted: Wed Jun 12, 2019 3:09 am 
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T-Rex Killer
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Posts: 12199
Location: Portland, OR
Good to see this kinda work being done -

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