TheIdiot wrote:
So I gave this a playthrough (despite my new PC's performance issues)...to be honest I didn't really notice much different. Other than some obvious object height fixes and the addition of Pine Valley, everything seemed the same mostly the same as it was in Build 116. I was kind of hoping for a bit more in the change department, such as the opening of the Hidden Valley and the addition of some more missing objects, like the T-rex tooth. I also found it kind of odd that you left Anne as her Build 96 version in PV instead of replacing her with the matching B116 version, as well as left the beginning of LAB as it was in retail so it doesn't match up properly with PV. It kind of took away from the whole "fixed" aspect of the mod.
In the future, considering you're trying to sort of "restore" Trespasser to how it's meant to be, I'd like to see the addition of PH, converted over so that it matches up with the rest of the game (same dinosaurs, terrain textures, etc).
It is true. You shouldn't "notice" much different from Build 116. The project started with just fixing the objects that were floating, sunken in the ground, and/or misplaced in some way. There are literately thousands of plants, trees, and other objects that were slightly re-positioned. Not easy to notice 99% of those when they don't
stand out as
off in some way. The Town and LAB are where you will see the most changes that deviate from the retail game. I am curious, was the T-rex tooth there for you? By your wording, I am not sure what you said. It is there for me. Yes it is also true I did not swap the Anne model for PV. I honestly dont know how to change it without breaking it. I was also preserving the way that level was setup. When I fixed the many guns that were pointing off at odd angles. I made them point a little off center like the rest of the working PV guns. I am curious again. I actually did change the end trigger location of PV and the start spawn location of the Lab to match with each other. You should trigger the exit to PV by simply approaching the bus instead of having to open the gate. Then you should spawn in behind the bus at the lab instead of back up the road by the wooden gate. I also removed the T-Rex from the start of the Lab because it isn't at the end of PV. If you meant editing the terrain. You are correct. I didn't do that. I found editing the terrain can disrupt the height of it FAR beyond what is edited. It can get as bad as making the entire maps elevation change. Thus requiring the editor to fix every object on the map to match the new elevation. After learning that lesson the hard way. I dont touch the terrain editor any more.
I wonder if I shared the wrong files? Perhaps you didn't install the patch correctly? Maybe I gave bad instructions on installing the patch? Or it is perhaps as you said. Maybe I didn't change enough things to match your expectations. Sorry about that. I did achieve what I set out to do. Sorry if that mislead anyone and/or got your hopes up too high.
Here are some screen shots of new content from The Lab map with questions in the descriptions. I want to verify I shared the correct files and/or that you installed the patch correctly.