Getting early levels to load on latest version of Trespasser
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Getting early levels to load on latest version of Trespasser
Well, if you've been reading the news announcement on the TresCom site, you may have noticed that Rebel and I have been busy lately.
First, we released pidRewrite, a small drag-and-drop util which can be used with the .pid files from the E3 and PC Gamer releases of Trespasser to update them (and the corresponding .swp files) to retail-compatible versions, which allows you to load those levels into TresEd for viewing.
Second, we released TPAupdate, another small drag-and-drop util which can be used with the .tpa files from the E3, PC Gamer and Build 55 releases of Trespasser to update them to retail-compatible versions, which allows you to use them to replace the retail ones or use them with ATX or CE as add-on TPAs, so that you canhave access to the sounds contained in them.
Third, we just released fixOcclusion, a program similar to pidRewrite which has been designed to only fix minor differences in the .pid files fromthe Build 55 release of Trespasser to fully update them to retail-compatible versions.
And fourth, we've released 3 compatibility updates for the E3, PC Gamer and Build 55 .grf and .scn files, which, following the previous updates, will allow you to finally play the levels from those builds in a retail engine install. (There's still a problem with the E3's TestScene and Industrial Jungle due to some differences in the bump maps format we're currently trying to figure out, but those levels are almost the same as the ones in the PC Gamer version, and everything else works fine).
So, go grab those releases, and have fun playing the early levels in Trespasser, CE or ATX!
First, we released pidRewrite, a small drag-and-drop util which can be used with the .pid files from the E3 and PC Gamer releases of Trespasser to update them (and the corresponding .swp files) to retail-compatible versions, which allows you to load those levels into TresEd for viewing.
Second, we released TPAupdate, another small drag-and-drop util which can be used with the .tpa files from the E3, PC Gamer and Build 55 releases of Trespasser to update them to retail-compatible versions, which allows you to use them to replace the retail ones or use them with ATX or CE as add-on TPAs, so that you canhave access to the sounds contained in them.
Third, we just released fixOcclusion, a program similar to pidRewrite which has been designed to only fix minor differences in the .pid files fromthe Build 55 release of Trespasser to fully update them to retail-compatible versions.
And fourth, we've released 3 compatibility updates for the E3, PC Gamer and Build 55 .grf and .scn files, which, following the previous updates, will allow you to finally play the levels from those builds in a retail engine install. (There's still a problem with the E3's TestScene and Industrial Jungle due to some differences in the bump maps format we're currently trying to figure out, but those levels are almost the same as the ones in the PC Gamer version, and everything else works fine).
So, go grab those releases, and have fun playing the early levels in Trespasser, CE or ATX!
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Rebel
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Re: Getting early levels to load on latest version of Trespa
I really like the IJ level's layout in the beta, and now I'm finally able to explore the level without
Anne walking around like a wannabe mummy. The early renditions of the levels are interesting,
and a window into the development and evolution of the levels as the Devs worked towards the
retail release. The evolution of the game's engine is also evident.
All in all, these levels gives us a different perspective into the game's development. As I stated
above, it's all quite interesting, and I consider these earlier level builds are comparable to easter
eggs. Machf, put quite a few hours into getting these levels playable under our current engines
too; good job.
@Btw, they're downloadable in the menu under patches -
Anne walking around like a wannabe mummy. The early renditions of the levels are interesting,
and a window into the development and evolution of the levels as the Devs worked towards the
retail release. The evolution of the game's engine is also evident.
All in all, these levels gives us a different perspective into the game's development. As I stated
above, it's all quite interesting, and I consider these earlier level builds are comparable to easter
eggs. Machf, put quite a few hours into getting these levels playable under our current engines
too; good job.

@Btw, they're downloadable in the menu under patches -
Castaway Final Release Link: https://www.mediafire.com/file/ro5qzl88 ... l.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Final Walkthru (Updated): https://www.mediafire.com/file/skkxy7b0 ... u.zip/file
Re: Getting early levels to load on latest version of Trespa
I've been uploading some short gameplay videos:
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Getting early levels to load on latest version of Trespa
I knew you guys were working on something, but at the time I wasn't quite sure what it was or what it was for. This is truly amazing - thanks for all the hard work you put into this, hats off to you gentlemen!! 

Re: Getting early levels to load on latest version of Trespa
Thanks, Hilwo. Now go have some fun with those levels...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Re: Getting early levels to load on latest version of Trespa
I'm amazed that the dino scripting works without alteration for the newer engines..
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
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Re: Getting early levels to load on latest version of Trespa
I guess they have the basic ones and machf probably converted the bones? to work properly?Draconisaurus wrote:I'm amazed that the dino scripting works without alteration for the newer engines..

Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Getting early levels to load on latest version of Trespa
One day I'd like to convert these levels over to match the rest of the retail game (animals, textures, voiceovers, etc.) so you can play the entire game as intended, and release a package that modifies the other levels to load these appropriately as well.
- Draconisaurus
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Re: Getting early levels to load on latest version of Trespa
That does sound nice. "Tres Old School Mod".
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton