small issue i had

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Re: small issue i had

Post by gamernoob »

this issue how to fix it
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Re: small issue i had

Post by Rebel »

Looks like you setup the building in the basement there, bub. Meaning, I don't think on actually on the
world terrain.
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Re: small issue i had

Post by gamernoob »

and i was confused about max model file format when i am figuring out how to import it that i had from mystery model 2 because mystery model 1 has password
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Re: small issue i had

Post by tatu »

gamernoob wrote:and i was confused about max model file format when i am figuring out how to import it that i had from mystery model 2 because mystery model 1 has password
For the Mystery Model files you will need to open them in Studio Max and export them into TPM format in order to be able to import them into a level.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: small issue i had

Post by Draconisaurus »

Whoa, yeah, looks like you put your stuff in an area outside the terrain. You'll have to move it back to wherever variable-height terrain is in your level.
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Re: small issue i had

Post by gamernoob »

this issue i had when i can't fix it and then i delete the object mesh itself along with it and then this is the problem i had

WARNING: Missing instance "SCompDoor02-00", used in "MSCompDoor02-00", value SlaveObject
WARNING: Missing instance "SCompDoor00-00", used in "MSCompDoor00-00", value SlaveObject
what is it
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Re: small issue i had

Post by tatu »

gamernoob wrote:this issue i had when i can't fix it and then i delete the object mesh itself along with it and then this is the problem i had

WARNING: Missing instance "SCompDoor02-00", used in "MSCompDoor02-00", value SlaveObject
WARNING: Missing instance "SCompDoor00-00", used in "MSCompDoor00-00", value SlaveObject
what is it
MSCompDoorXX-00 are magnets (triggers). This error tells you that the meshes (SCompDoorXX-00) is missing in the level therefore the magnets won't work and it is possible your level crash because of it. Solution: Either import the missing instances or delete the magnets.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: small issue i had

Post by machf »

Or just change the t-scripts of those magnets...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: small issue i had

Post by gamernoob »

1.how to put terrain to my level easily i don't know when i tried to make a new map

2.how to import terrain texture safely without getting it corrupt like a white coloured one when i tested
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Re: small issue i had

Post by Draconisaurus »

What kind of terrain are you wanting? Heightmap-sourced, modification of existing terrain, or?

See my youtube TresEd tutorial for terrain texture adding -
https://www.youtube.com/watch?v=DasTsmXnrZE
https://www.youtube.com/watch?v=wBHGqz1eZ8o
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Re: small issue i had

Post by gamernoob »

when i imported hammond house to my level i got this error

WARNING: Missing instance "$FPtcattleprodContact-00", used in "PDinoProd-00", value Model01
WARNING: Missing instance "$FPProdHandle00-00", used in "PDinoProd-00", value Model00

i don't know where they were located anyways so i can remove this
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Re: small issue i had

Post by tatu »

gamernoob wrote:when i imported hammond house to my level i got this error

WARNING: Missing instance "$FPtcattleprodContact-00", used in "PDinoProd-00", value Model01
WARNING: Missing instance "$FPProdHandle00-00", used in "PDinoProd-00", value Model00

i don't know where they were located anyways so i can remove this
These are found in the "basement" along with the base mesh of the "PDinoProd-00" model. Either you search for them or just remove the Dino Prod found in the window on the second floor.
Active project: Trespasser: Isla Sorna
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BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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Re: small issue i had

Post by Draconisaurus »

Yeah those are from an object on one of the window sills.
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Re: small issue i had

Post by gamernoob »

putting a path again i encounter this texture stuff when i imported a terrain texture or terrain object this is what happen when i put it using geomadd
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Re: small issue i had

Post by tatu »

As Draco mention here: viewtopic.php?f=31&t=11319&start=0#p126060 it is a palette issue. All terrain textures need to have the same palette. See his post how to fix it :)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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