Discuss early Trespasser builds and all other early Trespasser stuff here! Discover more amazing stuff about the game!
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tatu
-=TresCom Website Manager=-
Posts: 5093 Joined: Fri Jun 24, 2005 9:40 pm
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Post
by tatu » Sun May 13, 2018 9:13 am
Draconisaurus wrote: Noooo.
(Click on thumbnail for full size)
"PHammondKey00-00"
"PManagersOfficePass-00"
"POfficeBuildingKey-00"
"PSecrtyCrdRRm-00"
"PSectyTryRRoom-00" (the box thing)
I just discovered that both build 96 and 116 of IT contains the physics for the "PSecrtyCrdRRm-00" card named "$FPSecrtyCrdRRm0-00" and "$FPSecrtyCrdRRm1-00". They got this simple script:
Code: Select all
string Class = "CInstance"
bool Tangible = true
bool Moveable = true
string SoundMaterial = "Keycard"
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate ."
Draconisaurus
T-Rex Killer
Posts: 14075 Joined: Mon Dec 06, 2004 5:21 pm
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Location: Isla Sorna
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Post
by Draconisaurus » Mon May 14, 2018 9:03 pm
Huh interesting. RestRoom for somewhere? Doesn't make much sense..