InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
And there have been several replies on this topic...
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
I know, but no discussions on the findings, which I was hoping for.
Anyway, here it is, both of them.
http://www.mediafire.com/?qrul1o8rmwssulk
Anyway, here it is, both of them.
http://www.mediafire.com/?qrul1o8rmwssulk
Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
Well, I had problems loading the level (yes, again) and had to rename it with GeomAdd, too. And then, when the level loads, the textures are quite blurry for some reason... so, I haven't really played it. I'm looking at it in TresEd, rather.
Thanks for these, I'll see what I can find in there.
Oh, and there is some additional vegetation in JR...
Thanks for these, I'll see what I can find in there.
Oh, and there is some additional vegetation in JR...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
Yes, the town levels are not stable at all in-game. And since it's not that really fun in-game anyway since it's missing physics and triggers, it's better to look at it in TresEd.machf wrote:Well, I had problems loading the level (yes, again) and had to rename it with GeomAdd, too. And then, when the level loads, the textures are quite blurry for some reason... so, I haven't really played it. I'm looking at it in TresEd, rather.
Thanks for these, I'll see what I can find in there.
Oh, and there is some additional vegetation in JR...
Oh yes. Didn't bother adding that to the level, since it's basically what they copied and paste in the level I guess. But one of them contain that Dioca tree IIRC.
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
Shit, i missed all this somehow!
I seem to always notice these really awesome posts when im just about to go to work!
Ill check this all out when i get home, really looking forward to IT!
I seem to always notice these really awesome posts when im just about to go to work!
Ill check this all out when i get home, really looking forward to IT!
Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
You'll love it, have fun!s13n1 wrote:Ill check this all out when i get home, really looking forward to IT!

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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
The jeeps at the ops center is different from the ones in b96 and retail. "PHunterJeep00-00" use some opacy textures that the one in b96 and retail doesn't, and "PHJeepCrshed00-00" is different too. It got movable doors, which the one in b96 and retail doesn't. And it doesn't got tired as the b96 and retail does.
Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
Intresting, the whole terrain for the Town level was displaced (maybe in order to fit the dam when Plains was cancelled? Or just to make that road longer?). The original matches the actual Cocos Island terrain closely...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
Yeah. All the part of Plains that was placed in the town doesn't fit into the terrain. Some of it is gets located outside the terrain area.machf wrote:Intresting, the whole terrain for the Town level was displaced (maybe in order to fit the dam when Plains was cancelled? Or just to make that road longer?). The original matches the actual Cocos Island terrain closely...
Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
Hello, data seems to be offline. Is there any chance to get it somewhere again? Is there a place where all the discovered stuff can be found?
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)
I've fixed it, thanks.
I would suggest taking a look at the download section at the site and this topic: viewtopic.php?f=120&t=10959
I would suggest taking a look at the download section at the site and this topic: viewtopic.php?f=120&t=10959
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."