InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

Post by machf »

And there have been several replies on this topic...
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

Post by tatu »

I know, but no discussions on the findings, which I was hoping for.

Anyway, here it is, both of them.

http://www.mediafire.com/?qrul1o8rmwssulk
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

Post by machf »

Well, I had problems loading the level (yes, again) and had to rename it with GeomAdd, too. And then, when the level loads, the textures are quite blurry for some reason... so, I haven't really played it. I'm looking at it in TresEd, rather.

Thanks for these, I'll see what I can find in there.
Oh, and there is some additional vegetation in JR...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

Post by tatu »

machf wrote:Well, I had problems loading the level (yes, again) and had to rename it with GeomAdd, too. And then, when the level loads, the textures are quite blurry for some reason... so, I haven't really played it. I'm looking at it in TresEd, rather.

Thanks for these, I'll see what I can find in there.
Oh, and there is some additional vegetation in JR...
Yes, the town levels are not stable at all in-game. And since it's not that really fun in-game anyway since it's missing physics and triggers, it's better to look at it in TresEd.

Oh yes. Didn't bother adding that to the level, since it's basically what they copied and paste in the level I guess. But one of them contain that Dioca tree IIRC.
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

Post by s13n1 »

Shit, i missed all this somehow!

I seem to always notice these really awesome posts when im just about to go to work!

Ill check this all out when i get home, really looking forward to IT!
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

Post by Hilwo »

s13n1 wrote:Ill check this all out when i get home, really looking forward to IT!
You'll love it, have fun! 8)
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

Post by tatu »

The jeeps at the ops center is different from the ones in b96 and retail. "PHunterJeep00-00" use some opacy textures that the one in b96 and retail doesn't, and "PHJeepCrshed00-00" is different too. It got movable doors, which the one in b96 and retail doesn't. And it doesn't got tired as the b96 and retail does.
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

Post by machf »

Intresting, the whole terrain for the Town level was displaced (maybe in order to fit the dam when Plains was cancelled? Or just to make that road longer?). The original matches the actual Cocos Island terrain closely...
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

Post by tatu »

machf wrote:Intresting, the whole terrain for the Town level was displaced (maybe in order to fit the dam when Plains was cancelled? Or just to make that road longer?). The original matches the actual Cocos Island terrain closely...
Yeah. All the part of Plains that was placed in the town doesn't fit into the terrain. Some of it is gets located outside the terrain area.
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

Post by nihilyst »

Hello, data seems to be offline. Is there any chance to get it somewhere again? Is there a place where all the discovered stuff can be found?
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Re: InGen Town v15N (June 11, 1998) & v15R (June 15, 1998)

Post by tatu »

I've fixed it, thanks.

I would suggest taking a look at the download section at the site and this topic: viewtopic.php?f=120&t=10959
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
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