Crate information from 3ds Max IT file(s)
Moderators: TresCom Support Team, TresCom Board Managers, TresCom Developers
Re: Crate information from 3ds Max IT file(s)
The Town MAX files are possibly earlier (build 15, pre-E3), but the Jungle Road ones are from 44 and 45...
Remember, build 116 is actually 1.0.116.0, 117 is 1.0.117.0, etc. Build 22 would be 1.0.22.0, 32 is 1.0.32.0, and those MAX files are labeled 015 (for 1.0.15.0), 0401 (for 1.0.40.1), 044 (for 1.0.44.0), 045 (for 1.0.45.), etc.
Remember, build 116 is actually 1.0.116.0, 117 is 1.0.117.0, etc. Build 22 would be 1.0.22.0, 32 is 1.0.32.0, and those MAX files are labeled 015 (for 1.0.15.0), 0401 (for 1.0.40.1), 044 (for 1.0.44.0), 045 (for 1.0.45.), etc.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
- T-Rex Killer
- Posts: 13670
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Crate information from 3ds Max IT file(s)
Ehm. The JR max files, build 44? It has almost nothing in it, and a mostly undeveloped terrain, contrasting with the early build JRs...
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
- tatu
- -=TresCom Website Manager=-
- Posts: 4948
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: Crate information from 3ds Max IT file(s)
The JR Max scene is from April 1998. The numbers in their files have nothing to do with the engine build. It is only there to keep track of the version of the level max scene itself and the changes made, just like people usually backup a level with names, either by date or version.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Crate information from 3ds Max IT file(s)
And the terrains in build 55 are from May onwards. Seemed to fit. I hadn't checked the dates of the earlier builds.tatu wrote:The JR Max scene is from April 1998.
Hmmm, right. I guess they are more in sequence with those numbers in the .TRR/.WTD files (like IJ5-27, jr6-1, ph0_14).The numbers in their files have nothing to do with the engine build. It is only there to keep track of the version of the level max scene itself and the changes made, just like people usually backup a level with names, either by date or version.
I wonder if that's actually the explanation for the AS2 terrain being labeled "as4.wtd"...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
- T-Rex Killer
- Posts: 13670
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Crate information from 3ds Max IT file(s)
We should set up an analysis for all the strange level file name variations in the early builds...
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
-
- Pteranodon
- Posts: 786
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: Crate information from 3ds Max IT file(s)
Judging by what's in the builds and what Tatu's gotten a hold of as far as Max scenes, certain levels were only playable later on in development. This doesn't mean they weren't being worked on in Max beforehand, but it means it's before they decided to actually test them in the game.
levels like IT, BE, and SUM came much later in development, while PV, IJ, and JR were started earlier in development.
levels like IT, BE, and SUM came much later in development, while PV, IJ, and JR were started earlier in development.
- Draconisaurus
- T-Rex Killer
- Posts: 13670
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Crate information from 3ds Max IT file(s)
SUM and BE actually make it into early builds, just with almost nothing in them. AS is sort of like, "what, a level after PV before the games ends? Right, we'll see what we can do."
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
- tatu
- -=TresCom Website Manager=-
- Posts: 4948
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: Crate information from 3ds Max IT file(s)
It depends if Build 55 can be called an early build or not. I would rather say it is a mid build.
My personal reason why I don't think IT is included in earlier builds is that, at least our Max versions is lacking most of all the physics objects, only some have any. It also lack any triggers.
Also worth noting is that it seems like the main focus of Build 55 is the testing of the LAB level, as that is the one you start when pressing a new game.
My personal reason why I don't think IT is included in earlier builds is that, at least our Max versions is lacking most of all the physics objects, only some have any. It also lack any triggers.
Also worth noting is that it seems like the main focus of Build 55 is the testing of the LAB level, as that is the one you start when pressing a new game.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
- Posts: 13670
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Crate information from 3ds Max IT file(s)
Huh. Well I will point out that BE and SUM are in that boat and are quite included in whatever early/mid build(s) they showed up in.
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
- tatu
- -=TresCom Website Manager=-
- Posts: 4948
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: Crate information from 3ds Max IT file(s)
Yep.Draconisaurus wrote:Huh. Well I will point out that BE and SUM are in that boat and are quite included in whatever early/mid build(s) they showed up in.
This is also why I don't generally like seeing the walkthrough we have as a "final" design document of their visions. A lot of it is incomplete, a lot can be seen in the levels we have but also a lot that doesn't seem to ever been intended to be implemented or tried later on. Like all games the design changes over time and we can clearly see that with Trespasser as well. Just look at the quite big change of IJ2.
Active project: Trespasser: Isla Sorna - Working on PL-SUM.
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
- T-Rex Killer
- Posts: 13670
- Joined: Mon Dec 06, 2004 5:21 pm
- Antispam: No
- Location: Isla Sorna
- Contact:
Re: Crate information from 3ds Max IT file(s)
It's more of a guideline for potential Tres stuff
->Tres2020 Starter Kit
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton
"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."
~Michael Crichton