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TresCom Forums • View topic - Some Plains (PL) Research

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PostPosted: Thu Mar 30, 2017 11:40 pm 
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PostPosted: Fri Mar 31, 2017 2:53 am 
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I think I read somewhere that the town is facing the wrong way. This would make sense since the main entrance is pointing towards the IJ3 and there's nothing over there except the power lines and a dead end. Not to mention that Robert Muldoon's has access to the North gate and was Jurassic Park's warden, you can tell southings wrong. What probably happened is that when they cut the PL they moved Muldoon to the main entrance gate and when PH was cut the town was rotated so you would enter the main gate, thus covering up the fact that several levels were cut. In Hammond's original script one of the placement notes lists several pieces to be put in various places in the level and one has Muldoon in it, confirming that he had access to the plains.

Now in regards to the cliff side jumping puzzle (Anne122: After the bridge has collapsed behind her. Anne122c I was really hoping that wasn't going to happen). Its possible the puzzle could still been implemented as an alternate means of getting to the plains should the bridge collapse or the player fall.

Finally the "block house". Is the story that the developers were hinting at Stephen King's "it'. This one has had me puzzled for a long time.


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PostPosted: Fri Mar 31, 2017 4:00 am 
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PostPosted: Fri Mar 31, 2017 12:41 pm 
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Attachments:
Plains.png
Plains.png [ 21.01 KiB | Viewed 13939 times ]

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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond
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PostPosted: Fri Mar 31, 2017 5:36 pm 
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Been looking around and I couldn't find the topic that linked with my theory. What i did find is, "The riverbeds are pretty significant as they match up with Industrial Jungle's River beds. However, INGEN Town's riverbeds are facing the wrong way in build 96 and the final, indicating their positioning was changed. The existence and positioning of them in the Plains layout suggests that the riverbeds originally were supposed to be lined up and connected between IJ, IT, and PL respectively". this is from THE CUTTING ROOM FLOOR. So I was way off :oops: , though it still seems weird that if visitors were to come through the west gate that the town is facing the north.

With that resolved, i have accumulated a mass of images from all over the forum for my project. The first grouping I have is of the wall map/table map.

IslandMap[1] (2).jpg
IslandMap[1] (2).jpg [ 40.33 KiB | Viewed 13930 times ]
This is the wall map that is present in the retail. The map follows the road leading from the town THROUGH pine valley and along the coast to the harbor. but it also shows a Y intersection that leads up towards Mt Watson.

Now in older builds the map was in the form of a table with little colored cubes representing structures. _20170330_114828.JPG
_20170330_114828.JPG [ 32.83 KiB | Viewed 13930 times ]
File comment: Top view
_20170330_115307.JPG
_20170330_115307.JPG [ 18.4 KiB | Viewed 13929 times ]


Now this is something File comment: what's this?
tpass143[1].jpg
tpass143[1].jpg [ 191.73 KiB | Viewed 13928 times ]
This map shows the road heading north east and going UP Mt Watson before descending to the Y intersection. In comparison to the retail map this is shocking. So this means that the table map actually provides the location of the dam and the flow of the road.

However the one thing that remains constant between versions is this Y intersection that seems to go strait to the communication tower.

(sadly I've reached the max attachments for this post, ill add the next part of my findings later.)


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PostPosted: Fri Mar 31, 2017 7:25 pm 
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PostPosted: Fri Mar 31, 2017 7:52 pm 
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PostPosted: Fri Mar 31, 2017 8:42 pm 
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Sat Apr 01, 2017 3:56 am 
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PostPosted: Sat Apr 01, 2017 4:43 am 
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I just downloaded those files and sure enough it was in there :o. According to the file properties this was made on 3/31/1998. But the walkthrough was made on 6/27/1997 and was modified 8/15/1997.

What is going on?

:!: ingen hunters.png
ingen hunters.png [ 149.42 KiB | Viewed 13899 times ]
:!:


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PostPosted: Sat Apr 01, 2017 6:31 am 
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"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."

"The main laboratory and administrative buildings. This is where we made our work, where the real magic trick happen. When they are in need of height fixing, they'll come here." - Hammond


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PostPosted: Sat Apr 01, 2017 6:53 pm 
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PostPosted: Sat Apr 01, 2017 9:12 pm 
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PostPosted: Sat Apr 01, 2017 10:04 pm 
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Very interesting stuff, you guys.. Wonder if anyone will try to make a HC level sometime. Damn this makes me want to do all sorts of special modding..

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