No, nothing wrong with the script since it's working in the original town level. Otherwise it would crash for all peopleawesome24712 wrote:My guess is that it's an issue with the scripts, undetectable by GeomAdd (unfortunately). The only thing I could suggest would be going through the scripts one-by-one.tatu wrote:I have a question. When I import anything that use animation, keypads, the map in Hammond's office or the control thing in the Ops building, the level crash when I load the level in-game. I have imported the physics that contains the animated textures and the triggers. The only one that doesn't make the level crash the the key-card readers. The level crash even if I only import the keypad buttons for the security door. Any clue why and how to fix it?
Tres: Reloaded - IT
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Re: Tres: Reloaded - IT
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Re: Tres: Reloaded - IT
Try re-importing, then?
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Re: Tres: Reloaded - IT
I took your earlier suggestion and the keypads was missing some script. Wonder how they could been working in the retail level. Thanks!awesome24712 wrote:Try re-importing, then?