First up is "EFJP," Escape from Jurassic Park, which was to be a mod based on all the old-system JP1 games, including JP Sega, JP: Rampage Edition, JP SNES, and even a wee bit from JP2: The Chaos Continues. The game was to have an emphasis on specially set-up fast paced gameplay, with low-resolution or low-res-mimicking textures, always-face sprites for most game world detail, pop-up text alerts in place of voicoevers a la JP SNES, classic JP game music, and coolest of all, several different playable characters. The game may also have implemented a version of my new world hand interaction as seen in that old test level from before.
Production of the levels *might* have gone relatively quickly. The game assets would be pretty simple to create and very easily set up in Max and put directly into TresEd, ready to go. The time-taker would be the scripting needed to get the fast-paced gameplay working, as I would have to script several new types of things. Still might not have been difficult but the refining stages to make the game as it's meant to be would take a considerable amount of time, since there were several levels planned to complete the story. Another great thing about the game is that it would be extremely low-taxing on the engine, since everything would be always-lit, textures would be very repetitive, and models would all be very low-poly. It also means draw distance could probably be kept very high. The low-detail environment would also lend itself towards more and better active AIs.
When the game starts out, you are Dennis Nedry, standing in the Visitors Center lab just behind the control room. While the others are distracted, you steal the embryos Dodgson has asked for, but as you leave the room, you trip the alarm. Security guards are dispatched to hunt you down. As you race through VC corridors, you encounter security bulkhead doors. Because you designed the security systems, you have created a way that they can all be hacked, but it takes a few moments, during which time you must kill off the guards (moving animated sprites with guns) as they come. And it goes on from there...
Here are some shots of the test level I made a few months back:


Here's the test level!
http://www.box.net/shared/3i0jjapjc4
Place HelpHmndTest.bmp in the main folder (i.e. "Trespasser Custom Edition/Game data").
And here are all of the note files written about the level, including lists of the needed sprites for several levels and the complete plot outline. After reading the plot, I highly suggest reading the Pages files.

http://www.box.net/shared/gtice9ninm
Enjoy. If at some point someone wants to take command of this project, I would be happy to assist in the technical details and possibly some artistic assets as well.