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 Post subject: Re: hppav's models
PostPosted: Mon Mar 26, 2012 1:53 am 
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Fantastic find, hppav! :o

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 Post subject: Re: hppav's models
PostPosted: Mon Mar 26, 2012 4:37 pm 
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Dilophosaurus
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Slugger wrote:
Fantastic find, hppav! :o


I agree, very interesting! :)


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 Post subject: Re: hppav's models
PostPosted: Mon Mar 26, 2012 4:58 pm 
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Albertosaurus
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Keep me informed when you are getting close to actual work on the level. I would enjoy helping if you need a baby trex, at least doing some texture/skins, and I have some sounds from the movie for it. That is if you're planning on any of that


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 Post subject: Re: hppav's models
PostPosted: Wed Mar 28, 2012 8:08 am 
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Pteranodon
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hppav wrote:
I started to put together the level that will hold the Trailers and I made a serious discovery:

Image

Image

PV is not just similar to the trailer location, it's almost identical! This is right after that second stream on the coast. As I noted before the terrain texture is similar between the two locations, but now it seems the terrain is similar as well. The only difference is the vertical height.

EDIT: Oh, and looking at the screen from the GPS locator thing, the similarity is even further cemented:

Image

We can't stop here, this is raptor country :|

EDIT 2: Here's a quick map of the Base Camp area, showing the routes the vehicles took.

Image

EDIT 3: And here's a map showing all the movie locations in green and game locations in red on the PV terrain (my version with that ridge removed to match the older version of the level)

Image


WOW! I NEVER WOULD HAVE GUESSED THAT! This makes Pine Valley twice as significant to Trespasser, and possibly the JP franchise than it was before.

A little off subject, but I think eventually I might try reskinning your explorers to look like the unreleased Jungle Colors version of the toy pictured here:
http://www.jptoys.com/toy-database/jura ... plorer.jpg


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 Post subject: Re: hppav's models
PostPosted: Wed Mar 28, 2012 12:23 pm 
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I actually already have a set of textures inspired by that. They aren't the best and I never did any palette work with Wally on them, but they might help you put your version together:

http://www.box.com/s/f0c8cda1a3d4885d655b

Image
Here's what it looked like in game. Obviously the UVWs were a little off and the textures didn't line up right, that's why I didn't release it sooner. But since you are going to reskin it yourself, then I might as well :lol: You could probably do a better job than I, I was never all that great at texture creation :P

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 Post subject: Re: hppav's models
PostPosted: Wed Mar 28, 2012 5:39 pm 
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Albertosaurus
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Lol, I personally enjoy texture design. The art portion of it anyways, it's one of the few things I can contribute to the community. So if some of that come up in your project....


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 Post subject: Re: hppav's models
PostPosted: Wed Mar 28, 2012 11:19 pm 
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Pteranodon
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Yours turned out nice Hppav. I may just edit the windows on yours and brighten up the colors a little as the colors seem just a Tad bit brighter and the windows have orange lines all over them as you can see in the image I posted. Though, I'll only do that if it's okay with you Hppav.


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 Post subject: Re: hppav's models
PostPosted: Thu Mar 29, 2012 12:32 am 
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Yeah it's ok. I put stuff out there for people to do their bidding with anyway :P

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 Post subject: Re: hppav's models
PostPosted: Wed Apr 11, 2012 3:34 pm 
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Parasaurolophus
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hppav wrote:
Oh and here's a completely accurate representation of the Trailer scene in the Lost World:
[youtube]http://www.youtube.com/watch?v=ecKNPbghb-U[/youtube]
Cannons and muzzles. (ノಠ益ಠ)ノ彡┻━┻


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 Post subject: Re: hppav's models
PostPosted: Wed Apr 11, 2012 3:37 pm 
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Parasaurolophus
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hppav wrote:
I started to put together the level that will hold the Trailers and I made a serious discovery:

Image

Image

PV is not just similar to the trailer location, it's almost identical! This is right after that second stream on the coast. As I noted before the terrain texture is similar between the two locations, but now it seems the terrain is similar as well. The only difference is the vertical height.

EDIT: Oh, and looking at the screen from the GPS locator thing, the similarity is even further cemented:

Image

We can't stop here, this is raptor country :|

EDIT 2: Here's a quick map of the Base Camp area, showing the routes the vehicles took.

Image

EDIT 3: And here's a map showing all the movie locations in green and game locations in red on the PV terrain (my version with that ridge removed to match the older version of the level)

Image
Well this is awkward. xD I thought the exact same thing, and actually started building
Spoiler: show
a JPDS Pine Valley, with the cliff as the area the trailers were.


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 Post subject: Re: hppav's models
PostPosted: Thu Apr 12, 2012 7:18 am 
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lol, that's awesome. I had told Draco years ago and he said it couldn't be due to the shallowness of the cliff (as you can see in my shots). I don't have much experience with negative terrain heights so I don't know if it's possible to make it deeper than it is in PV. It probably is but I doubt Anne can go below 0, but it is the bottom of a cliff we're talking about... Hmmm....

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 Post subject: Re: hppav's models
PostPosted: Thu Apr 12, 2012 4:37 pm 
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Albertosaurus
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If she fell, she'd probably have a heart attack before she reached 0 :)


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 Post subject: Re: hppav's models
PostPosted: Thu Apr 12, 2012 11:27 pm 
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Parasaurolophus
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Hmm, I reached my palette limit on JPDS PV...is there a way to reduce it so I could import the trailers once they're done?


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 Post subject: Re: hppav's models
PostPosted: Fri Apr 13, 2012 12:32 am 
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Pteranodon
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jetblack wrote:
Hmm, I reached my palette limit on JPDS PV...is there a way to reduce it so I could import the trailers once they're done?


You can use Wally Palette editor to make several textures share the same palette before you import them. Minimal color loss.

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 Post subject: Re: hppav's models
PostPosted: Fri Apr 13, 2012 5:15 pm 
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Albertosaurus
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Is there a tut for using wally to make the palettes? I remember way back when I downloaded wally, I just wasn't sure what to do


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