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 Post subject: Re: hppav's models
PostPosted: Fri Mar 16, 2012 3:29 am 
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Pteranodon
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Looking nice. Do you think you could make adding the physics when porting over to a level easier by adding more of those $ physics? I'm sure you'll agree with me about the time consuming work with manually placing physics.

Once this is finished, I'm gonna make a skin for the Chaos Effect toyline version: http://www.jptoys.com/toy-database/chao ... lowres.jpg

Since I've done other Chaos Effect Themed skins already, this is on my want list. Just because I like bright and badly coordinated colors. XD


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 Post subject: Re: hppav's models
PostPosted: Fri Mar 16, 2012 3:47 am 
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There is a (*very* small) limit to the number of $ physics objects a mesh can have, that's the reason why static objects use independent static physics objects instead...

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 Post subject: Re: hppav's models
PostPosted: Fri Mar 16, 2012 4:39 am 
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Until the source is used to fix all of our problems :wink:


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 Post subject: Re: hppav's models
PostPosted: Fri Mar 16, 2012 12:21 pm 
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Isn't the $ limit something like 15? I know all the stuff on the inside I plan on having $ objects for the sake of making it easy to customize the layout inside. However the trailers themselves will have to use the standard I objects, except for the extending wall which I plan on having that have $ objects as well. Also the trailers will likely have occlusion objects, which you can only select as visible by looking through the menus. Occlusions are the easiest thing to make in Trespasser. Just make a mesh, apply the occlude texture, and import.

Oh and glitch, here's the old Fleetwood RV logo that I used to make the logos on my trailers, you might find it useful when you reskin it:

Image

General Kenobi wrote:
wow looks amazing! And you could always release a signle version trailer (just the front) and a double version of the tailers (front and rear).


You know, that's not a bad idea. It would allow glitch to work some on getting the front trailer reskinned while I work on the rear trailer.

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 Post subject: Re: hppav's models
PostPosted: Fri Mar 16, 2012 4:05 pm 
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hppav wrote:
Isn't the $ limit something like 15?

12, but I keep it down to 9 for Moveable objects and 10 for static ones, since if you go over that, Nasty Things Happen...

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 Post subject: Re: hppav's models
PostPosted: Sun Mar 18, 2012 1:08 am 
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Ok, I got it in game and scaled to Anne. Of course, for those who don't do a whole lot of modeling, this means that a few things got screwed up along the way :lol:

Image
First off the ladder is black because UVWs got screwed up along the way. Also it appears that the little detail of the bump along the edge got lost in the renderer as well as the raised area around the windows. Hopefully this doesn't detract too much from the trailers as a whole...

Image
Then there's this... All of my hate. I hate it when the Material IDs get messed up on export. I have to reexport this and the ladder (to maintain scale and position), fix these in Max, then reimport and hope that they don't get messed up again. It probably has something to do with material names, I had a similar incident before. Though I'm sure the material names for the front and driver side section 4 are different.

EDIT: Not that it takes a long time to fix. I got it fixed in about 5 minutes:
Image
It's just the principle of the matter. I'll have to look through the reference images for the trailers to see if there's some kind of step leading up to the trailers because at this point you have to jump to get inside them. And I'm certain trailers like this usually have a small step on the outside like that.

EDIT 2:
Image

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 Post subject: Re: hppav's models
PostPosted: Sun Mar 18, 2012 1:38 am 
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Pteranodon
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Es excelente, pero ¿Ellos hacen tener físicas?

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 Post subject: Re: hppav's models
PostPosted: Sun Mar 18, 2012 12:17 pm 
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Spanish outta no where :lol: I had to use a translation program since I was never very good at Spanish.

Yeah, it has physics. I don't ever make a lot of physics objects though, for two reasons; first is that modeling physics is a pain and second is because having to select the physics in TresEd is a pain.

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 Post subject: Re: hppav's models
PostPosted: Sun Mar 18, 2012 3:31 pm 
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hppav wrote:
Spanish outta no where :lol: I had to use a translation program since I was never very good at Spanish.


Lo siento, pero yo necesito practicar mi español para mi clase de español uno.

hppav wrote:
Yeah, it has physics. I don't ever make a lot of physics objects though, for two reasons; first is that modeling physics is a pain and second is because having to select the physics in TresEd is a pain.


¡Inglés! In other words, Trespasser is a pain. :lol:

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 Post subject: Re: hppav's models
PostPosted: Sun Mar 18, 2012 4:37 pm 
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T-Rex Killer
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I just realized your original phrase must have been "do they have physics?" in order to get such a weird translation ("hacen tener")... it should have been "¿tienen física?" (physics, mathematics, ethics, etc. are singular nouns in spanish: física, matemática, ética...)

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 Post subject: Re: hppav's models
PostPosted: Sun Mar 18, 2012 4:54 pm 
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Oh and here's a completely accurate representation of the Trailer scene in the Lost World:
[youtube]http://www.youtube.com/watch?v=ecKNPbghb-U[/youtube]

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 Post subject: Re: hppav's models
PostPosted: Sun Mar 18, 2012 5:11 pm 
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Pteranodon
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machf wrote:
I just realized your original phrase must have been "do they have physics?" in order to get such a weird translation ("hacen tener")... it should have been "¿tienen física?" (physics, mathematics, ethics, etc. are singular nouns in spanish: física, matemática, ética...)


Ok, sure. (not that I doubt you or anything) (Yo necesito practicar más.)

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 Post subject: Re: hppav's models
PostPosted: Sun Mar 18, 2012 5:32 pm 
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T-Rex Killer
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hppav wrote:
Oh and here's a completely accurate representation of the Trailer scene in the Lost World:

I thought you had managed to recreate it in Trespasser...

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Tres WIP: updated T-Script Reference and File Formats documents
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 Post subject: Re: hppav's models
PostPosted: Sun Mar 18, 2012 7:58 pm 
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Looking good Sam.





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Me gusta el español, necesitamos un foro (? forum?) para que podamos practicar. :D

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 Post subject: Re: hppav's models
PostPosted: Sun Mar 18, 2012 11:29 pm 
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Pteranodon
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:lol:
Slugger wrote:
Me gusta el español, necesitamos un foro (? forum?) para que podamos practicar.


Yeah, machf can be the administrator and he could transfer all of the accounts here to it.

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