hppav wrote:
You can import lights?
Well, I imported it from another level. If you mean from 3DS MAX, I guess we'd just need to change the TPM scripts to handle lights in a different way... in Trespasser they need to be specified as
string class = "CLightDirectional"Quote:
I would assume they don't work like they do in 3ds Max due to the fact the engine only renders one light (the sun)
Actually, there are two light sources in a Trespasser level: the directional light used for the sunlight, and ambient light (equivalent to the scattered light from the sky, for comparison).
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hence why the lights in ED and the God Beam in TestScene and the Alpha screens all are just objects scripted to render that way.
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Would then the direction of the directional light be the direction that the sunlight takes,
Yes.
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like how the direction of the airplane affects the direction of the skylight? I never tried importing a light because I believe Remdul or Rebel back in '02 said that the engine wouldn't render them as lights.
See above.
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