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 Post subject: tatu~street
PostPosted: Sun Jan 10, 2010 9:23 pm 
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A small level I'm working on. Won't be so big, just a small street with a few house, and a few puzzles.

Image
Image
Image
Image

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Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


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 Post subject: Re: tatu~street
PostPosted: Sun Jan 10, 2010 10:20 pm 
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T-Rex Killer
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Interesting. Based on IT, I see. I though this might be a replacement for the TresCom Town... "TresCom Street".

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 Post subject: Re: tatu~street
PostPosted: Thu Jan 14, 2010 1:28 am 
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T-Rex Killer
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Heheh, pretty sure tatu wants to keep this as his baby. But a street for TC, instead of a whole town, might not be a bad idea.. Might even be fun to make it set on a tiny island, since realism wouldn't really be a goal.

And tatu, you know my thoughts from Tresgame ;)

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"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


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 Post subject: Re: tatu~street
PostPosted: Thu Jan 14, 2010 7:03 am 
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Hehe :)

Yeah draco ;) thx

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Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


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 Post subject: Re: tatu~street
PostPosted: Sun Jan 17, 2010 2:37 pm 
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Like I said over at TresGame, this looks awesome. :D

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 Post subject: Re: tatu~street
PostPosted: Thu Feb 18, 2010 2:45 pm 
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Just a quick update on this:
After I importet some object the level crashed, so I haven't done anything with it for a time. And now whatever I any object the level crash. I dunno how it will look into the future with it. Right now I put my focus at TresCom Town and JPDS.

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Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


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 Post subject: Re: tatu~street
PostPosted: Fri Feb 19, 2010 2:56 am 
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Very seldom does a level get corrupted, tatu. It''s probably something scripting related, missing texture or something along those lines. GeomAdd doesn't spit out any errors or warnings? (sounds like a pretty cool idea anyways)

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 Post subject: Re: tatu~street
PostPosted: Fri Feb 19, 2010 5:51 am 
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No, GeomAdd dosen't give any errors. Well, I will try to fix it later tho.

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Active project: Trespasser: Isla Sorna - Working on PH2-IT (and experimental BE-IT).

"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."


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 Post subject: Re: tatu~street
PostPosted: Fri Feb 19, 2010 5:42 pm 
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T-Rex Killer
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Hmmmmm. Levels which have been extensively tampered with can get some freaky errors. I've had random instances of value tables being unable to update even though everything was fine, and uh, other random crap. There is a certain procedure I've developed for "rescuing" any broken level that TresEd can open, but you need to really want it :yum: Anyway I would suggest focusing on the TC Town, and JPDS of course ;)

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->Tres2020 Starter Kit

"Well, as long as you're under there, you can check the breakers," Thorne said. ... "There's a box right behind the front bumper. Over on the left."
"I see it." [said Sarah]
...
"The box is in backward. Flip all the switches the other way. Are you dry?"
"No, Doc. I'm soaking wet, lying in the damn mud."

~Michael Crichton


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