I remember that gun, but I don't remember seeing it in the armory...machf wrote:It's the one that looks like a "classic" shotgun, wooden stock and grey barrel...Draconisaurus wrote:Heh, I don't know what one looks like, so I probably saw it in the Armory and didn't know realize what I was seeing...machf wrote:So, you never saw when I added that Remington 870 shotgun using those sounds?
http://trescom.3dactionplanet.gamespy.c ... +870#59344
Sound names from the .tpa files
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Look again, it's at the end of the "middle" row, next to another shotgun...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Another one from Effects.tpa:
Listen and run...
Updated stats:
Code: Select all
291 c21b715e no "TREX-ROAR-BRADY"
Updated stats:
Code: Select all
File Done in % To do in %
Menu.tpa 16/16 100% 0/16 0%
Ambient.tpa 143/159 89,93% 16/159 10,07%
Stream.tpa 450/455 98,90% 5/455 1,10%
Effects.tpa 529/628 84,24% 99/628 15,76%
Foley Table 84/85 98,82% 1/85 1,18%
SoundMaterials 102/103 99,03% 1/103 0,97%
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Woohoo! I finally decoded the "big block" (those 27 friction entries) compeltely!
And some days ago, I partially decode another mini-block of 3 entries:
Hopefully, now decoding other friction sounds will be easier, if they start with "drag" too...
Updated stats:
Code: Select all
219 e7827359 no "drag-wood-dirt-light" (222,225)
220 ba92a2e7 no "drag-wood-dirt-med" (223,226)
221 f6a955f1 no "drag-wood-dirt-heavy" (224,227)
222 6ffd70a9 no "drag-wood-metl-light" (219,225)
223 e4b4ece6 no "drag-wood-metl-med" (220,226)
224 7ed65601 no "drag-wood-metl-heavy" (221,227)
225 73a61d48 no "drag-wood-cmnt-light" (219,222)
226 300c4d0d no "drag-wood-cmnt-med" (220,223)
227 628d3be0 no "drag-wood-cmnt-heavy" (221,224) (cement+soft terrain friction)
228 7a9e695d no "drag-metal-dirt-light" (234)
229 b6ddb890 no "drag-metal-dirt-med" (235)
230 6bb54ff5 no "drag-metal-dirt-heavy" (236)
231 55963461 no "drag-metal-metal-light"
232 4a2c480b no "drag-metal-metal-med"
233 44bd12c9 no "drag-metal-metal-heavy"
234 eeba074c no "drag-metal-cmnt-light" (228)
235 3c43577a no "drag-metal-cmnt-med" (229)
236 ff9121e4 no "drag-metal-cmnt-heavy" (230)
237 915f4497 no "drag-barrel-dirt-light" (243) (rubber+soft terrain friction)
238 17bde4a6 no "drag-barrel-dirt-med" (244)
239 8074623f no "drag-barrel-dirt-heavy" (245)
240 2eccdee2 no "drag-barrel-metal-light"
241 8537bdce no "drag-barrel-metal-med"
242 3fe7f84a no "drag-barrel-metal-heavy" (terrain metal+oil barrel friction)
243 057b2a86 no "drag-barrel-cmnt-light" (237)
244 9d230b4c no "drag-barrel-cmnt-med" (238) (aluminum+aluminum friction)
245 14500c2e no "drag-barrel-cmnt-heavy" (239)
Code: Select all
454 2027364a no unknown +"2 METAL"/"B METAL" (bullet+metal pinging)
455 7aef671a no unknown +"4 WOOD"/"D WOOD" (bullet+soft terrain)
456 86503dfe no unknown +"3 METAL"/"C METAL" (bullet+metal)
Updated stats:
Code: Select all
File Done in % To do in %
Menu.tpa 16/16 100% 0/16 0%
Ambient.tpa 143/159 89,93% 16/159 10,07%
Stream.tpa 450/455 98,90% 5/455 1,10%
Effects.tpa 556/628 88,54% 72/628 11,46%
Foley Table 84/85 98,82% 1/85 1,18%
SoundMaterials 102/103 99,03% 1/103 0,97%
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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No idea what you mean, honestly... I'm just decoding the tables, whatever you do with them later is your business.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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They're names in EFFECTS.TPA (and the other .tpa files), Drac. You can play them at any time if you know their name - you don't need to use the Foley table at all.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Yeah but the vast majority of sounds in Effects.tpa are for meant for the foley table, and don't really have much other use.. I mean.. sure you could use the sound of concrete hitting wood for a scripted event, but such things are gonna be few and far between, I'd think.. the Spec sounds are the ones which will be called on for the most part. Anyway I am definitely going to want to upgrade at least a couple sound materials from the game, which are soundless when hitting against many certain things.
Sorry, Drac, but unlike you, I don't start projects that take a long time while I still haven't finished a previous one.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Planned, but not started. I want to finish the Pens first before attempting anything that's going to take me so long.Draconisaurus wrote:Funny. You've got several planned yourself.
No, the app to reverse the CRC codes was easy, and each improvement to it was really a small project - they weren't really needed for it to work. Now using it to find the original "official" names is something I do from time to time when I take a break from the Pens and other stuff, to let my mind think about different things. You can actually access the sounds with any character combination provided by my app, so I'm in no hurry to find them all - as I said, I only do it as a way to take a break, I could equally be playing some solitaire or solving sudoku puzzles. But making a program to modify the Foley table... that's a major project, and it will have to wait. Being able to play, extract and even import sounds from the .tpa files would be simpler, but the program wouldn't be complete with just that - and you can already do all that with TPAadd and TPAhack.ED was started because of WOT - anyway, I would consider the foley editing a part of the same project, but that's just me, anyway I get what you mean.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Ah, cool, makes sense.machf wrote:Now using it to find the original "official" names is something I do from time to time when I take a break from the Pens and other stuff, to let my mind think about different things. You can actually access the sounds with any character combination provided by my app, so I'm in no hurry to find them all - as I said, I only do it as a way to take a break, I could equally be playing some solitaire or solving sudoku puzzles.
Ahh, yeah hmm I don't think I thought it would be so difficult to modify the foley table.. In that case, I'd say that's easily something to be done after Pens.But making a program to modify the Foley table... that's a major project, and it will have to wait. Being able to play, extract and even import sounds from the .tpa files would be simpler, but the program wouldn't be complete with just that - and you can already do all that with TPAadd and TPAhack.
Oh, you can easily modify the Foley table with a hex editor, even - the difficult part is providing a user-friendly interface, there are several parameters at work there... this document describes more or less how Trespasser's Foley system works:
http://www.freepatentsonline.com/20030045956.html
(it may not be Trespasser's own, but it's pretty close, I'd say)
http://www.freepatentsonline.com/20030045956.html
(it may not be Trespasser's own, but it's pretty close, I'd say)
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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