Sound names from the .tpa files
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Well, I've just updated the tables again. I've added some new sound names, and some "hints" (incomplete names, mostly the trailing characters, confirmed by a comparison process). Ambient.tpa and Stream.tpa have very few unknown sound names left by now, Effects.tpa and its own Foley table are still the ones with more unknowns left.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
And I finally found the missing "Tutorial-" entry:
432 0d86a67b no "Tutorial-Bacwards"
Yes, it's "bacwards", no "k". I would have found it sooner, but there was a bug in my program (actually, I blame the programming language for it) that made it skip results...
Now I'll go hunt for more entries...
432 0d86a67b no "Tutorial-Bacwards"
Yes, it's "bacwards", no "k". I would have found it sooner, but there was a bug in my program (actually, I blame the programming language for it) that made it skip results...
Now I'll go hunt for more entries...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Just updated the entries of the Effects.tpa file, I found the names of the collision sounds for the "bones" materials. I'll also have to update the Foley table entries accordingly...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Found a few more things, particularly:
Now I have to update the Foley table too...
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466 c9c727c7 no "Water Hit 02"
467 bec01751 no "Water Hit 03"
468 20a482f2 no "Water Hit 04"
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Well, I've found partial matches for this block of 27 sounds:
As you see, it's comprised of 3 groups of 3 sub-groups of 3 sounds each. The three sounds in each sub-group end in "-light", "-med" and "heavy", consecutively, and the three sub-groups of each group have each a string that is "dirt", "metl"/"metal" or "cmnt", respectively. What is still missing is the string that differentiates each group from the other two. It's also possible that there's a string that is common to all of them, since they seem all to be friction sounds. The last group apparently is for metallic materials, the first two could follow alphabetical order and be for cement and dirt, but that's just a guess. Any ideas?
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219 e7827359 no unknown +"dirt-light"
220 ba92a2e7 no unknown +"dirt-med"
221 f6a955f1 no unknown +"dirt-heavy"
222 6ffd70a9 no unknown +"metl-light"
223 e4b4ece6 no unknown +"metl-med"
224 7ed65601 no unknown +"metl-heavy"
225 73a61d48 no unknown +"cmnt-light"
226 300c4d0d no unknown +"cmnt-med"
227 628d3be0 no unknown +"cmnt-heavy" (cement+soft terrain friction)
228 7a9e695d no unknown +"dirt-light"
229 b6ddb890 no unknown +"dirt-med"
230 6bb54ff5 no unknown +"dirt-heavy"
231 55963461 no unknown +"metal-light"
232 4a2c480b no unknown +"metal-med"
233 44bd12c9 no unknown +"metal-heavy"
234 eeba074c no unknown +"cmnt-light"
235 3c43577a no unknown +"cmnt-med"
236 ff9121e4 no unknown +"cmnt-heavy"
237 915f4497 no unknown +"dirt-light" (rubber+soft terrain friction)
238 17bde4a6 no unknown +"dirt-med"
239 8074623f no unknown +"dirt-heavy"
240 2eccdee2 no unknown +"metal-light"
241 8537bdce no unknown +"metal-med"
242 3fe7f84a no unknown +"metal-heavy" (terrain metal+oil barrel friction)
243 057b2a86 no unknown +"cmnt-light"
244 9d230b4c no unknown +"cmnt-med" (aluminum+aluminum friction)
245 14500c2e no unknown +"cmnt-heavy"
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Found another sound, now with the program running faster:
I had been wondering about this one for some time...
Now I'll have to update the Foley table too.
Code: Select all
307 d3c44166 no "Metal Ping Soft"
Now I'll have to update the Foley table too.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Three more just found:
More to update on the Foley table now...
And another one:
Possibly the following ones are "Spec-Electrical "+something, too...
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594 21b91740 no "Cslab on Cslab"
595 3773405b no "Cslab on Dirt"
596 0f3740b8 no "Cslab on Cement"
And another one:
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74 f3f9902e no "Spec-Electrical Fence"
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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Heh nice, hmmmm.... you think eventually we'll have the ability to write new entries to the foley table? Inotherwords to make new, working sound materials.. I have figured out the correct sound format, and it's not the one TC Ops used for their levels. I can get new dinosaur sounds to have distance and direction calculated when played.
Yeah, that's another instance when having access to the source code (not just Trespasser's, but TPAadd's too) would be really helpful... and/or a description more detailed than "I'd give you the details, but it's too technical, so you probably wouldn't understand them" or something like that. If we figure out the proper format, there should be no problem making new tables or writing new tools...
It's also the reason I'm focusing in figuring out all the existing sounds instead of just adding new ones (the .tpa files get somewhat corrupted in the process).
It's also the reason I'm focusing in figuring out all the existing sounds instead of just adding new ones (the .tpa files get somewhat corrupted in the process).
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
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What about what you have figured out?
And BTW, has anybody attempted to contact Soundelux (or whoever worked there at the time)?
http://web.archive.org/web/199902101637 ... medialabs/
http://www.soundeluxdmg.com/content_int ... team.shtml
And BTW, has anybody attempted to contact Soundelux (or whoever worked there at the time)?
http://web.archive.org/web/199902101637 ... medialabs/
http://www.soundeluxdmg.com/content_int ... team.shtml
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
- T-Rex Killer
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Erm, what I have figured out? Well if you mean the sound format necessary for Trespasser... here it is:
PCM Wav file
Sample Rate: 44 100 Hz
Bit Depth: 16 bit (Stereo)
As for Soundelux, that sounds like a job for.... Slugger Man. ;P
Oh and, as for figuring out names of sounds.... I really don't have time for that lately, but as soon as I do, I'd love to try figuring some of those.
PCM Wav file
Sample Rate: 44 100 Hz
Bit Depth: 16 bit (Stereo)
As for Soundelux, that sounds like a job for.... Slugger Man. ;P
Oh and, as for figuring out names of sounds.... I really don't have time for that lately, but as soon as I do, I'd love to try figuring some of those.
Hmmm... do you mean each channel is 16-bit, or each channel is 8-bit? You've mixed together bit depth (8 or 16 bits) and number of channels (1 for mono, 2 for stereo) there... for example, Carnivores uses:Draconisaurus wrote:Erm, what I have figured out? Well if you mean the sound format necessary for Trespasser... here it is:
PCM Wav file
Sample Rate: 44 100 Hz
Bit Depth: 16 bit (Stereo)
format: uncompressed PCM WAV
sample rate: 22050 Hz
channel resolution: 16-bit
number of channels: 1 (mono)
which give you a bitrate of 352800bps. So, do you mean a bitrate of 1411200bps (CD quality), or 705600bps?
First step may be asking Bill Brown himself, he was head of the music department back then. We may get the in-game names of the 5 remaining music streams, finally.As for Soundelux, that sounds like a job for.... Slugger Man. ;P
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387 b197b601 no unknown ("MUSIC - ") ("Sleeping Dinosaur")
403 d2404de3 no unknown ("MUSIC - " I,J,K,L,M) ("Triceratops Herd")
406 5fbd762b no unknown ("MUSIC - " M,N,O,P) ("Parasaur Valley")
416 3a938eae no unknown ("MUSIC - " R,S,T) ("Stegosaur Greeting")
417 5552f264 no unknown (END THEME) ("MUSIC - " R,S,T)
http://www.mobygames.com/game/windows/t ... rk/credits
I guess it wouldn't hurt asking Brady Bell and/or Rob Wyatt, too.
Ha! By then, I'll probably have figured out them all myself...Oh and, as for figuring out names of sounds.... I really don't have time for that lately, but as soon as I do, I'd love to try figuring some of those.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- Draconisaurus
- T-Rex Killer
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- Joined: Mon Dec 06, 2004 5:21 pm
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Ah, that's CD quality then, 44100Hz, 16-bit resolution AND two channels.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files