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PostPosted: Wed Jul 04, 2007 9:11 pm 
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That's brilliant machf! You seem to posses a specific knack for this sound-naming business. :)

machf wrote:
But now I think I could use some help from any gun nuts on this board in order to identify further gun sounds...

:wink:

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PostPosted: Wed Jul 04, 2007 9:26 pm 
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What I have is an analytical mind. I'm probably the kind of guy that they would have working at Bletchley Park during WW2...

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PostPosted: Wed Jul 04, 2007 10:16 pm 
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You're just a guy with a lot of time on his hands, that's all... :P

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PostPosted: Wed Jul 04, 2007 11:27 pm 
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Yes, that too. Business has been kind of low lately...

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PostPosted: Fri Jul 06, 2007 1:31 am 
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I just had a sudden inspiration after not touching the .tpa files the whole day... and I was right!

Quote:
158 0b2796b1 no "GUN - GLOCK 01"
159 922ec70b no "GUN - GLOCK 02"


So, I can now use those sounds for the Glock pistols I imported into Trespasser earlier...

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PostPosted: Fri Jul 06, 2007 1:47 am 
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machf wrote:
I just had a sudden inspiration after not touching the .tpa files the whole day... and I was right!

Quote:
158 0b2796b1 no "GUN - GLOCK 01"
159 922ec70b no "GUN - GLOCK 02"


So, I can now use those sounds for the Glock pistols I imported into Trespasser earlier...


Frak, you beat me to it, bastard. :P (j/k)
Here I was all excited for thinking it up, and you already found them.

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PostPosted: Fri Jul 06, 2007 2:39 am 
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So, you found them too? I was thinking this sort of thing is bound to happen, particularly with the gun sounds...

Still, there are more chances, and my knowledge of gun models is VERY limited:

Quote:
150 8cf97c2e no unknown (possibly "GUN - ") (handgun?)
151 cc2dc30f yes "GUN - DESERT EAGLE 01"
152 3ccf53dc yes "GUN - Springfield M14 308 01"
153 de784115 yes "GUN - DRY FIRE REVOLVER"
154 69f03065 no unknown (possibly "GUN - ")
155 1754681e yes "GUN - COLT DIAMONDBACK 01"
156 76b23cdd no unknown (possibly "GUN - ") (handgun?)
157 bf9273a0 no unknown (possibly "GUN - ") (handgun?)
158 0b2796b1 no "GUN - GLOCK 01"
159 922ec70b no "GUN - GLOCK 02"
160 b9ddb8c8 no "GUN - RUGER REDHAWK 01"
161 20d4e972 yes "GUN - RUGER REDHAWK 02"
162 352ad97e no "GUN - S&W 640 02"
163 d5b16ba3 yes "GUN - S&W 686 02"
164 7d2c0694 yes "GUN - BARRET LIGHT 02"
165 d7701114 yes "GUN - COLT M16 02"
166 8245ab2d no "GUN - H&K 91-01"
167 1b4cfa97 yes "GUN - H&K 91-02"
168 2e3736eb no unknown (possibly "GUN - " "1") (rifle?)
169 b73e6751 no unknown (possibly "GUN - " "2") (rifle?)
170 2876ea61 no unknown (possibly "GUN - ") (rifle?)
171 485fe728 no unknown (possibly "GUN - ") (rifle?)
172 36fa7e42 no unknown (possibly "GUN - " "1") (rifle?)
173 aff32ff8 no unknown (possibly "GUN - " "2") (rifle?)
174 2f7d1079 yes "GUN - BENELLI M1 SUPER 90-01"
175 5ae12f7f no "GUN - REMINGTON 870-01"
176 c3e87ec5 no "GUN - REMINGTON 870-02"
177 752e5c65 no unknown (possibly "GUN - "+" DRY CLICK"/" DRYFIRE")
178 3c1f5012 yes "GUN - AUTOMATIC DRYFIRE 01"
179 d90bec45 yes "GUN - SHOTGUN DRY CLICK 01"
180 0e61ec1e no "GUN - SHOTGUN LOAD"


#162 has to be either another Ruger or another S&W model, as alphabetically, I don't think there is any other beand name that would fit in between...

EDIT: See? I was right... it was "GUN - S&W 640 02".

And #156 and #157 are something between "COLT DIAMONDBACK" and "GLOCK 01", it's very unlikely either of them is another Glock, so they could be Colts or some other brand starting with C, D, E, F or G...

Those 6 rifles from #168 to #173 could be anything after (and including) H&K, since after them the shotguns start with "BENELLI"...

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PostPosted: Fri Jul 06, 2007 2:16 pm 
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Just have to start plugging in gun brands and model numbers...

If there is a "shotgun load," does it stand to reason that there are loading sounds for revolvers and rifles?

*My friend would be perfect for this task, big gun fanatic, but he's currently attending school at the US Naval Academy, and won't be home until like Christmas.

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PostPosted: Fri Jul 06, 2007 2:46 pm 
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Slugger wrote:
Just have to start plugging in gun brands and model numbers...


Basically... keeping in mind the alphabetical order. I tried different number sequences for "S&W" until that one appeared.

Quote:
If there is a "shotgun load," does it stand to reason that there are loading sounds for revolvers and rifles?


Maybe... but this "shotgun load" is the first I've found, and only because the sound is recognizable and it was right after another "SHOTGUN" sound. #177 could be another "load" sound instead of "dry click/dryfire", as all those are accounted for (revolver, automatic and shotgun).

Quote:
*My friend would be perfect for this task, big gun fanatic, but he's currently attending school at the US Naval Academy, and won't be home until like Christmas.


Can he recognize a gun by the sound it makes?
:wink:

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PostPosted: Fri Jul 06, 2007 2:52 pm 
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#177 to me sounds like the hammer being pulled back on a revolver. Or even the revolver's cylinder spinning.

machf wrote:
Can he recognize a gun by the sound it makes?
:wink:

I wouldn't doubt it. :P

Since we're on the topic of gun sounds, I'd like to point something out. Perhaps you've already realized this, but...

Automatic firearms have two sounds associated with their firing: "GUN - NAME SHOT/#" & "GUN - NAME REL". Tres recognizes automatic firearms if "bool AutoFire = true" is declared in the gun's T-script. There is a difference between these two firing sounds: the one that includes "Rel" in its name is longer, and fades away. This sound clip is used in the "string RingSample" variable, while the shorter one (the one lacking Rel appended to its name) is used in the "string Sample" variable. If you fire an automatic weapon for a prolonged duration, just the sound clip defined in "string Sample" will play. After you have finished shooting, the final sound played of the gun firing is the clip defined in "string RingSample."

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PostPosted: Fri Jul 06, 2007 3:12 pm 
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That was a quick reply...

Slugger wrote:
#177 to me sounds like the hammer being pulled back on a revolver. Or even the revolver's cylinder spinning.


Let's keep trying, then...

Quote:
machf wrote:
Can he recognize a gun by the sound it makes?
:wink:

I wouldn't doubt it. :P


Then he's probably the right nut for the job. ;)

Quote:
Since we're on the topic of gun sounds, I'd like to point something out. Perhaps you've already realized this, but...

Automatic firearms have two sounds associated with their firing: "GUN - NAME SHOT/#" & "GUN - NAME REL". Tres recognizes automatic firearms if "bool AutoFire = true" is declared in the gun's T-script. There is a difference between these two firing sounds: the one that includes "Rel" in its name is longer, and fades away. This sound clip is used in the "string RingSample" variable, while the shorter one (the one lacking Rel appended to its name) is used in the "string Sample" variable. If you fire an automatic weapon for a prolonged duration, just the sound clip defined in "string Sample" will play. After you have finished shooting, the final sound played of the gun firing is the clip defined in "string RingSample."


Yes, I had realized it was something like that. I wonder what "REL" stands for... "release"?

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject:
PostPosted: Tue Jul 10, 2007 1:01 am 
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Another sudden burst of inspiration allowed me to finally find #66 from Effects.tpa: "Spec-Computer Room Run". Since it's also #130 from Ambient.tpa, that's two birds with one shot...

UPDATE: I also found these three:

Quote:
273 2d049676 no "Keycard Drop Cement"
274 2fb6091b no "Keycard Drop Metal"
275 3d70e14e no "Keycard Drop Wood"


The previous three (#270-#272) should have similar names, but I haven't got them yet... I'll also have to update the Foley table entries with these ones.

UPDATE 2: Also got these ones:

Quote:
184 1ea8449c no unknown "Basketball - Dirt"
185 1b5ff2ba no unknown "Basketball - Metal"
186 8ce1ecf3 no unknown "Basketball - Cement"


And I'll also have to update the Foley table with them.

UPDATE 3 (from first update): got them!

Quote:
270 ee036a45 no "Keycard Tap Cement"
271 24c49be6 no "Keycard Tap Metal"
272 943d3d81 no "Keycard Tap Wood"


And a couple more:

Quote:
612 de502ada no "Plastic Crate Metal"
613 c1968273 no "Plastic Crate Cement"

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Wed Jul 11, 2007 12:32 am 
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Found the names for these text-only ones in Stream.tpa (finally):

Quote:
431 f5e2e0cf no "Tutorial-Arm"
432 0d86a67b no unknown, possibly "Tutorial-", back up ("back..eg"?)
433 8cc131c0 no "Tutorial-Drop"
434 a40a3d2d no "Tutorial-Fire"
435 5b6732f4 no "Tutorial-Jump"
436 d7eee0e0 no "Tutorial-Look"
437 0c62a0f2 no "Tutorial-PickUp"
438 fb86913a no "Tutorial-Strafe"
439 afeee03a no "Tutorial-Swing"
440 016b1657 no "Tutorial-Throw"
441 71454eb7 no "Tutorial-Walk"


Well, as you probably already noticed, the second one is still missing, actually. I had expected it to be something like "Tutorial-Back up", but no... the closest combination I've found is "Tutorial-Back..eg", but somehow I don't think that's it.

Here's the text for all of them:

Quote:
To move your arm... hold the left mouse button, and move the mouse.
To back up, press 'X'.
Press the right mouse button again to drop the item
To fire a gun, press the space bar.
Press 'Q' to jump, and 'Z' to crouch.
You can look around by moving the mouse.
To pick up an item... press 'Z' to crouch, move your hand towards the item, then press the right mouse button to pick it up.
Press 'A' and 'D' to step left and right.
To hit something with an object... hold the left mouse button and space bar, and move the mouse to swing the object.
To throw an object... hold the right mouse button, move the mouse in the direction you want to throw, then release the right mouse button.
Press the 'S' key to walk slowly. Press 'W' to run.


Any suggestions for the missing one?

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Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Wed Jul 11, 2007 2:23 pm 
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machf wrote:
Any suggestions for the missing one?


Using your program, I tried: Backwards, Backingup, Back Up, Backwardswalk, Back Walk. No luck.

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 Post subject:
PostPosted: Wed Jul 11, 2007 2:43 pm 
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Yes, I tried some of those, also "Back away" and "backtrack", but no luck. So I guess it may be a different word (one that doesn't start with "back"), after all. As I said "back..eg" matches, but I don't think it's the "official" one.

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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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