Weapons, map or standalone?
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Weapons, map or standalone?
Ok small question, if one were to remodel all the Trespasser weapons to hi-poly ones, would one have to edit every single level file or could one create a master file that overrides all the other weapon models?
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You'd have to edit each single level.
I'm not sure, however, if just replacing the master mesh for each weapon would also automatically replace all other instances... I think (and hope) it does.
I'm not sure, however, if just replacing the master mesh for each weapon would also automatically replace all other instances... I think (and hope) it does.
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Well, obviously it does but the problem is it has the tendency to screw up the hold/shoulder-hold magnets for all the copies. Something to do with the instance numbers being lower than the master instance.. so they're not loaded when they need to be.. I'm not sure. It's risky, but you could try it. Just be sure and do back ups, of course.